
The sheet is live. If you are updating an existing campaign I highly recommend you duplicate your campaign and use that to copy data over. I also recommend starting each character from a fresh sheet. Release 2.1.13 Features: High performance sheet without the lag of old versions (100% sheet workers) Improved styling to match the 5e paper sheet Nearly all elements clickable to output to chat Compendium Integration for NPCs, Armor, Equipment, Spells, Weapons NPCs Drag & drop from Compendium All actions and traits are parsed (even saving throws) Customizable skills Add or remove skills as desired Change ability used on the fly Translations (English, French). Looking for more translators. Repeating Resources which can track uses like Lay on Hands Repeating Spells Filterable Higher Level toggle Customizable classes Change Name, HD, or spellcasting level of the classes Custom classes Spell slots are calculated automatically and only show for the level for which is available (can be customized) Hit Dice are calculated automatically and only show for the hit dice you have Armor Covers unarmored ability cases like monk, barbarian, etc. Toggle armored or unarmored bonuses as desired (mage armor for example) Automatically calculates Equipment Gold automatically calculated Weight automatically calculated for Armor, Attacks, Equipment Equipment items are clickable (potion of healing for example) Attachers can be used to remind yourself to add to saving throws while within 10 feet of your paladin Extra features: Jack of all trades, halfling luck, Vision, movement, appearance. Settings for how to output all rolls, death saves, initiative, etc Roll settings to choose to always roll with advantage, disadvantage, or query for both Optional bonuses to all skills, abilities, saving throws, etc. Still TODO Add passive Perception Add custom values for weight carrying (carrying capacity/push/encumbrance). Used for some class/race feature, as well as if you want to have weight listed in kg instead of having them in lbs (1kg=2lbs). A modifier is enough. Madness Refactor roll options to have advantage/disadvantage use 2d20kh1 or 2d20kl1 and factor in the rest. Parse translated words for spell filtering (Can you give me a full list here, Alzam?) Per roll settings - each attack can choose how to roll??? Create more macro queries? NPC Automatically calculate challenge rating based on hp, damage per round, etc. fix import scripts Write conversion script (Though everyone should start over with new sheets if they are experiencing any lag) Nice to have: Warlock automatically cast at higher level. Spell Point values customizable Elemental Adept Pre-populate class stuff even after the first one (watch specifically for class change) How to Update the sheet yourself (as a mentor): Copy the html from github In Roll20 go to campaign settings and choose a custom character sheet. Choose D&D 5e as the SRD In the HTML tab paste the HTML code Copy the css from github On Roll20 in the CSS tab paste the CSS code. Hit save. Contribute: Since many have asked for it: If you appreciate what I do and want to compensate me for the countless hours that I have spent building this character sheet feel free to support me on Patreon or Paypal ( <a href="mailto:mlenser@gmail.com" rel="nofollow">mlenser@gmail.com</a> ). If you are in the EU you can email me ( <a href="mailto:mlenser@gmail.com" rel="nofollow">mlenser@gmail.com</a> ) and I will provide an IBAN number (easier for both of us). Thanks so much for your support. This Patreon campaign is not affiliated with Roll20; as such, contributions are voluntary and Roll20 cannot provide support or refunds for contributions. Please report any bugs in this thread. Please read over the TODO items before suggesting any features as converting from old versions is yet to come. Special Thanks to testers and contributors: alexander, Alzam , Brian S., BP, Chris H., Cristóbal, Doug, Jakob , Jason, Kaelev , Kevin , Mark G, Modnar Wylde, Robert, Saevar, Thorsten , Vanakoji . I'm sure I missed a few. Previous Thread