Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

[5e Shaped] v2.1.13 Live

1456957148
Lucian
Pro
API Scripter
Also, when you say you'd like a pull request, where exactly would you want a script like this included? With your old Shaped Importer script, or in the same project as the character sheet itself? Or somewhere else entirely?
1456957394
Kryx
Pro
Sheet Author
API Scripter
Ya, my 5e scripts. I need to refactor it. Eventually I plan to fix it to work with this sheet. I think splitting scripts across multiple scripts (Kevin's 2 plus my importers + whatever else) is a bad idea. I'd prefer to offer 1 script that is a companion to this sheet. I don't care who "owns" it or maintains it - as long as it's in 1 place and the maintainer is active in accepting pull requests I'd be happy.
@Kryx I tried setting "speed" or "speed_fly" to a token for a newly dragged-in Nalfeshnee and it's not populating the bar with either speed. I had the same result with a Vrock as well. Based on how the speeds are entered into the NPC sheet, I imagine they can not be called on seperately?
Hello Kryx Firstly thanks for all your hard work have been using your sheets as a player for over a year now and would not know what to do without them. Now i have a few Questions regarding the new sheet.  1. Is there any plans on adding a Wild Shape / Polymorph to the sheets to make it easier for both a player and a DM to use these ability's and spells? (like the npc page but does not overright the characters information once switched back) 2. Any ETA on the other spells from EE, SCAG, and UA? (Not sure if you are part of that team but figured i would ask) 3. Any Plans to add a madness table to the sheet? 4. When will the Version 1 Shaped stop working and become unable to be used? (Had an issue when i tested the new one's to day, as i cannot swap back.)
Is it possible to drag and drop spells from one character sheet to another? (for spells not in the SRD) Do you need a translator to Spanish? I could help
Evann Tordir said: 2. Any ETA on the other spells from EE, SCAG, and UA? (Not sure if you are part of that team but figured i would ask) What is in the Compendium as far as spells and all else is based of the SRD from Wizards of the Coast.  They are only allowing what is in there to be used under the OLG license that they released.  So EE, SCAG, and UA only end up in there if they decide to release it.  And it is Roll20 that takes care of putting it together as it is.
1456968110

Edited 1457028610
Vanakoji
KS Backer
Kaelev said: @Kryx I tried setting "speed" or "speed_fly" to a token for a newly dragged-in Nalfeshnee and it's not populating the bar with either speed. I had the same result with a Vrock as well. Based on how the speeds are entered into the NPC sheet, I imagine they can not be called on seperately? @kaelev NPCs use the attribute "npc_speed" as a text line of all their speeds.&nbsp; You can find that in the npc core tab section of general attributes of the doc i am working on regarding how to reference these things found here.&nbsp; <a href="https://docs.google.com/document/d/1YW8K5kMESQSi8u" rel="nofollow">https://docs.google.com/document/d/1YW8K5kMESQSi8u</a>...
Vanakoji said: Kaelev said: @Kryx I tried setting "speed" or "speed_fly" to a token for a newly dragged-in Nalfeshnee and it's not populating the bar with either speed. I had the same result with a Vrock as well. Based on how the speeds are entered into the NPC sheet, I imagine they can not be called on seperately? @kaelev NPCs use the attribute "npc_speed" as a text line of all their speeds.&nbsp; You can find that in the npc core tab section of general attributes of the doc i am working on regarding how to reference these things found here.&nbsp; <a href="https://docs.google.com/document/d/1YW8K5kMESQSi8u" rel="nofollow">https://docs.google.com/document/d/1YW8K5kMESQSi8u</a>... So will that add both speeds if they have two? &nbsp;I'll give it a try when I return to my PC.
Kryx said: Would someone please make a list of all items that should be in class features sorted by class? Would be very helpful. Fluff features like Fighting style need not be included. Here is the list that I came up with based on things that seem to need specific rolls attached to them, couldn't be handled by the current sheet, or had some type of calculated resource pool. &nbsp;Honestly though some things here are relatively easily handled in the context of the game by adding them manually as features/traits: Barbarian Rage - Formula&nbsp;[[2+{floor((@{barbarian_level})/9),1}kl1+{floor((@{barbarian_level})/16),1}kl1]] Level 6 Bear aspect - Carrying Capacity is doubled. Bard Bardic Inspiration - d8,5th;d10,10th;d12,15th&nbsp; Song of Rest - d8,9th;d10,13th;d12,17th Cleric Channel Divinity - Each domain though has different abilities Divine Intervention - d100, if the number is lower than level it succeeds. Domain Abilities Warding Flare (Light) Wrath of the Storm (Tempest) Blessing of the Trickster (Trickery) War Priest (War) Druid Wild Shape Natural Recovery Fighter Second Wind Action Surge Indomitable Superiority Dice I will continue tomorrow at some point unless someone would like to pick up and help out.
1456983169
Falcon
Pro
Sheet Author
Mark - I made a copy of my campaign and changed from your shaped sheets to your re-shaped sheets but somethings didn't transfer over - is there a API script for transfer?
Kryx said: A few options: Resources are taken out in favor of the other systems Resources remain, but have heal taken out. Resources now just track uses, recharge, and freetext/freeform. They will mainly be used for homebrew. Resources remain as is Likely after all of the class features are put in there will be very little use for resources (but I'm here asking to ensure that is the case). Please let me know your feedback. If you're going to vote an option please specify why. If you're going to vote #2 or #3 then please specify what will not be covered. ---------------------------------------- Addressing specific concerns from the last thread: @Doug: Healer's kit is an equipment item - it should be tracked there. Lay on Hands and Channel Divinity will be class features. @Thorsten: Healing Potions are equipment. Drag one in - it works wonderfully. @Kevin: Item charges belong in Equipment. If voting is still a thing, I would go with #2 because relying on the equipment section to track uses of something like healer's kit or a wand when it is&nbsp; on a different page from core to see anything other than the name of it and qty there is no convenient way to track X/Y uses or charges in the equipment fields is inefficient. Is it going to break the sheet to leave a generic way of tracking X/Y uses of something? I realize you haven't implemented uses/rest of Class Features yet so I'll wait to see what that looks like before comment.
Kryx said: 2.1.14 Fix kobold hp Added Hide Attack/Damage for NPCs Added heal query to traits and spells Rolling hit dice now queries for an amount and the roll template shows how many have been used and how many are left. See Screenshots below Added Class Features to the Core page. See Screenshots below Styling is an intermediate step. I'm sure it'll improve. Eeeh? I use this to track other things then just class features? :/ Such as Wand charges, Cooldowns on magical items, Downtime days etc etc. Guess ill find a bit of a work around if you have every class feature I suppose :&lt;
1456986319
Falcon
Pro
Sheet Author
This may have been already said but I noticed that NPC sheet the ability Modifiers are not showing or adding to anything.
1456994699
Kryx
Pro
Sheet Author
API Scripter
Some followup from the night: @Kaelev: Vanakoji has it correct. NPCs only have npc_speed which is all of them together. @Evann: Glad you like the sheet! For Wild Shape/Polymorph your best option is to give that player a whole new NPC sheet with whatever creature they turned into. EE,SCAG, etc is not in the OGL as mentioned Madness - I will add it to my todo. Version 1 will continue indefinitely as far as I understand. Users will just be unable to start new campaigns with it. If you can't swap back this is why I suggested creating a duplicate. If you need to swap back I suggest PMing a roll20 dev. @Yadira: Drag and drop only works from compendium to sheet as far as I'm aware. If you want to help with Spanish then by all means please contribute. The english version is&nbsp; <a href="https://github.com/mlenser/roll20-character-sheets" rel="nofollow">https://github.com/mlenser/roll20-character-sheets</a>... I can create a spanish translation. There are a few items beyond that translation list that need to be manually changed (selects for example) @Kevin: Thanks for the list. I will go through them later and implement them. I think I can do rage quite well. @Black Falcon: Transfer scripts have not been completed. As mentioned in the OP I suggest you start from scratch anyways as that will heavily reduce lag. The biggest factor here is for NPCs, which while nice is less important than some other features imo. @Doug: Equipment items are on the core page. See&nbsp; <a href="http://i.imgur.com/2xLmcuZ.png" rel="nofollow">http://i.imgur.com/2xLmcuZ.png</a> . The only thing they have that is not visible there is weight. I will add a uses field for things like wands. @Saevar: Equipment items will get uses. @Black Falcon: I have not seen this issue. All my NPCs work. Can you please provide a reproduction path? Did you drag and drop? Did you manually enter data? What monster? etc. Thanks!
1456995093
Lucian
Pro
API Scripter
Hey,&nbsp; Sorry to be a nuisance, but what's your take on the HP issue I mentioned&nbsp; upthread ? In case I wasn't clear, I think it's an issue with the formula in the sheet itself rather than just the HP rolling script. Cheers, Lucian
1456997850
Kryx
Pro
Sheet Author
API Scripter
I sent you a PM in regards to the script stuff. That covers it I believe.
1457001581
Lucian
Pro
API Scripter
Kryx said: I sent you a PM in regards to the script stuff. That covers it I believe. Hey, Sorry - have thrown various different things at you at once, but there's actually a separate issue which is independent of the script stuff. I believe that there's an error in the HP calculation within the sheet, to the effect that creatures/characters with negative CON modifiers can end up with zero or negative HP. To be strictly correct, I think there should be a minimum of 1HP per HD, (see&nbsp; <a href="http://www.sageadvice.eu/2015/04/08/hp-and-negativ" rel="nofollow">http://www.sageadvice.eu/2015/04/08/hp-and-negativ</a>... but if that's too hard to do, setting an overall floor of 1HP would at least prevent tiny creatures from starting with zero or negative hp. Cheers, Lucian
1457001872
Kryx
Pro
Sheet Author
API Scripter
1 HD minimum isn't possible with the way rolling works with queries on roll20. It's only possible through API. I can set a minimum of 1 overall though.
1457002437
Lucian
Pro
API Scripter
Kryx said: 1 HD minimum isn't possible with the way rolling works with queries on roll20. It's only possible through API. I can set a minimum of 1 overall though. Yeah, that's what I suspected. I think an overall minimum is a good compromise, it's a rare situation to start with and most likely to occur with tiny weak creatures that generally don't have more than 1HD to start with. Lucian
1457002897
Lucian
Pro
API Scripter
FWIW, you might want to think about putting a floor (either 0 or 1) on HD rolls for PCs as well during short rest recovery as well. There's nothing *official* in the PHB that says this, but every other edition has had such a minimum, Mearls has tweeted about a minimum HP for leveling, and it seems like a very common interpretation of the rules... Cheers, Lucian
&gt;&nbsp;1 HD minimum isn't possible with the way rolling works with queries on roll20. It's only possible through API. &gt;&nbsp;I can set a minimum of 1 overall though. I wonder whether it is possible, though I'm not sure how easy it is to program. Say I have a creature with a CON of -2. That means my HD need to roll at least a 3 each, to end up with 1 HP per die. Say I have 2d4 as my HD, this roll makes sure of that: /roll 2d4r&lt;2-4 I wouldn't begin to guess how you're handling that inside the code that rolls HP for an NPC.
1457003928

Edited 1457004720
Lucian
Pro
API Scripter
Thorsten B. said: Say I have a creature with a CON of -2. That means my HD need to roll at least a 3 each, to end up with 1 HP per die. Say I have 2d4 as my HD, this roll makes sure of that: /roll 2d4r&lt;2-4 I might be wrong, but I think that the probabilities will be off for that. It will mean that each HD will have a 50/50 chance of being a 1 or 2, when in fact they should be 75/25 in favour of a 1. If the probabilities are wrong anyway you might as well do it the simple way and put an overall minimum to handle the really broken cases. Edit: Although I guess your version probably ends up being slightly *less* wrong than the one with an overall floor. In your case the probabilities for a creature with 2d4-4 are: 2: 25% 3: 50% 4: 25% the overall floor version gives: 1:62.5% 2:18.75% 3:12.5% 4:6.25% and the correct probabilities are: 2: 56.25% 3: 37.5% 4: 12.5% So there's a case to be made that your version is preferable, I guess.
I think the problem I am noticing with resources to class features is that I would put anything that has a recharge in resources at the moment. The reason being if I look at the sheet, I want to see "have I used this yet" and while some abilities would make sense in traits with a recharge of a long rest, it does not give me a way to see if it has been used yet or even track it without making use of something else as a workaround. In addition, you have homebrew arch types that need a way to track resources. I am sure there is a way to make this work, but at the moment there will be no flexibility with tracking uses of an ability for a number of things that the current resource section allows. For item resources, if the item uses are editable on the core page I think that will work fine. One thing that the page may make use of though is a carrying capacity size. Carrying capacity is affected with size (for anything not small or medium) and features so currently there is no way to set the weights right for a Goliath character that counts as one size larger.
Kevin said: Here is the list that I came up with based on things that seem to need specific rolls attached to them, couldn't be handled by the current sheet, or had some type of calculated resource pool. &nbsp; I was wondering where on the sheet class abilities like a Lore bard's ability to use Cutting Words (same resource as Bardic Inspiration), Song of Rest, Cutting Words and so on should be listed. Currently I have them listed as resources (I can't find a good alternative) with the description of the abilities in the freetext and leave the resource fields empty. I would like to have it displayed on the core character sheet somewhere else than in misc notes, so that it is easier for the player to remember what abilities they have, and a quick way to link the description of it, even if it is just passives or alternate uses of other resources. I would like to have things like Divine Smite and Sneak Attack buttons listed the same place too when relevant.&nbsp;I also use resources for tracking charges on magic items with spells. For those reasons just adding Kevin's list and deleting the Resource section doesn't look ideal to me.
1457012111

Edited 1457012354
Kryx
Pro
Sheet Author
API Scripter
Bardic Inspiration will be a class feature which you can then decrement as you use any other class feature. I'm providing you with what you're seemingly asking for (an alternative place to put these features), but then you say you don't want it..? Look above for how sneak attack and lay on hands work. Every class will have class features very similar to that. By your wording what I'm planning seems to meet your needs. As mentioned above magic items will have their own uses field - things should be tracked in 1 place, not multiple. Meaning you shouldn't have to have an equipment item and then store its charges elsewhere. People will be better able to make an informed opinion once they see the end result of "Character Features".
1457018999
Falcon
Pro
Sheet Author
Kryx said: Some followup from the night: @Black Falcon: I have not seen this issue. All my NPCs work. Can you please provide a reproduction path? Did you drag and drop? Did you manually enter data? What monster? etc. Thanks! See the screen shot below. &nbsp;Just found out it only happens when I try to convert existing NPCs over from your other sheet. &nbsp;I guess I am going to have to start from scratch which won't be a problem for monsters but I have over 100 NPCs to convert over (large campaign). &nbsp;
1457019977

Edited 1457021067
Thorsten
KS Backer
@Lucian Yeah, you're right about those probabilities. I have no clever ideas on how to fix that :). Edit - I am overthinking this. A floor of 1 is the correct approach because it gives the right answer for a single HD die, such as 1d4-2. Which makes me wonder: Does the floor have to be "1"? Can it be any number? Can it be "number of HD dice"? That would give the correct answer for any number of HD dice.
1457020261
Kryx
Pro
Sheet Author
API Scripter
@Black Falcon: Sheetworkers only recalculates if a field changes. If you change fields and then change them back everything will recalculate. Though the sheet does force any sheet without a version to run a fair amount of functions so it should definitely look better than that. I'd have to test which would require monsters for me to test with which I don't have.
1457021853
Falcon
Pro
Sheet Author
Kryx said: @Black Falcon: Sheetworkers only recalculates if a field changes. If you change fields and then change them back everything will recalculate. Though the sheet does force any sheet without a version to run a fair amount of functions so it should definitely look better than that. I'd have to test which would require monsters for me to test with which I don't have. Mark - it's easy to duplicate. &nbsp;Just create an NPC (not a monster) in your old shaped sheets then change sheets to this one and you should be able to immediately see the error. &nbsp;That being said - It could also be that there are fields that are stuck from the previous sheets. &nbsp;Without a script to convert over I believe I will have to start from scratch. BTW - love your sheets. &nbsp;Great work.
1457021909
Lucian
Pro
API Scripter
Thorsten B. said: @Lucian Yeah, you're right about those probabilities. I have no clever ideas on how to fix that :). It's probably worth bearing in mind that this is really only an issue for NPCs and monsters (PCs will roll HD manually on levelling); of those, the only ones in the MM who have a negative CON modifier are tiny creatures with a single HD. Although the overall floor probabilities are badly wrong for creatures with multiple hit dice, they are actually bang on for creatures with a single HD, so it's probably a reasonably compromise.
1457023852

Edited 1457024037
Yello Kryx, I love the new sheet, it is the right combination of the slimmed down ogl sheets without compromising on all the features of the previous shaped sheets, but I have a few things I would like to ask about/bring up; I had problems where the edit pencil wouldn't work properly, I believe it was only activating it on one of the PC/NPC versions requiring jumping back between them (this was last night and from resent testing this seems ok, but wanted to raise it just encase). I can't seem to find a way to sort spells, you can choose to show only spells of certain spell levels, but there is no option to sort them. This is especially annoying as 5E spreads out your spell acquisition, meaning that later level ups will throw lower level spells in with higher level ones (within the&nbsp;show all spells selection). The NPC proficiency bonus is tied into the CR, I know it's supposed to be that way from the RAW monster manual, but I like to create my own creatures and being able to alter that PB (rather than individually adding in a +x on every proficient skill, save, attack and DC) without having an incorrect CR would be nice (I tried using PC class levels to force a different PB, but the CR&nbsp;overrides&nbsp;class levels PB). Hope the sheet continue to be updated, because it is already amazing and I can easily see it become the preferred choice for most users. Josh
1457024340

Edited 1457024655
Kryx
Pro
Sheet Author
API Scripter
@Joshua thanks for the feedback! Edit button is the same name and should stay consistent across NPC/PC. Please let me know if you find otherwise. A Character Sheet is not a fully fledged javascript app so therefore there are no advanced features like sorting. However on the development server repeating items can be manually sorted by the user. So that should help solve the issue when it goes live (likely within a week or two - that's up to Roll20). If you want a higher PB I suggest you choose a higher Challenge. You can choose to boost abilities (Strength, Dex, Con, etc) or add bonuses to specific attacks to achieve what you want, but PB should remain linked to Challenge as&nbsp;prescribed&nbsp;in the MM around page 8. When creating your own monsters I'd suggest adhering to their guidelines. In the future the sheet will be able to automatically calculate challenge rating (setting based) so I don't want to add more complexity to PB.
Kryx, you're welcome, thank you for all the work you've done. I know you're generally supposed to stick to rules for creating monsters, but I am rather experienced with creating my own content balance wise. Given that every aspect of the sheet (attack, damage, saves, skills) can be given additional bonuses/penalties, is it crazy to have the same option with PB?&nbsp;There is currently the option to use whatever HD you want when (by RAW) it should be tied into size, so why not have the same convenience option with PB? Josh
Thanks again, Kryx. Class Features look like they are going to be awesome. I'll make do with whatever we come up with. I was hoping that we'd get the ability to resize Features and Traits when you got rid of the box at the bottom, but if you can't. I'll take the ten lines and try to edit down the text so it all fits. :)
1457029691

Edited 1457029977
@Robert - One way to trim down is to move text from the freetext area and instead put it in the freeform area with the format of {{text=&lt;body of text&gt;}}. &nbsp;What this does is leave the name on the features and traits area, but let's you still click it to get the information into chat.
Oh! Good tip.
1457032253
Kryx
Pro
Sheet Author
API Scripter
@Josh: You can always edit it directly from Attributes directly under "Attributes and Abilities". @Robert: I already looked into allowing expanding that area. Expanding only works for the old textarea, not for the current span. You can always use custom css: .sheet-traits-wrapper { max-height: auto !important; } @Kevin: Stop your hacksy ways! :(
Kryx said: @Kevin: Stop your hacksy ways! :( but... but... but... sometimes hacksy ways find good things... like attaching buttons to attacks! *Sigh*... ok :'(&nbsp;
1457036617

Edited 1457037020
Kevin said: @Robert - One way to trim down is to move text from the freetext area and instead put it in the freeform area with the format of {{text=&lt;body of text&gt;}}. &nbsp;What this does is leave the name on the features and traits area, but let's you still click it to get the information into chat. That is really nice. What would be awesome would be a way to have a summary of the feature on the sheet, but the full text output to chat. So, a box for the text on the sheet, and a box for the output text. This would allow people to have a summary that explains what it does in few words, but still being able to output the full text to chat, in case someone needs to refer to the wording of the ability. EDIT: Actually, that's already possible. Just change&nbsp;{{text= &lt;body of text&gt;}} to {{freetext= &lt;body of text&gt;}}
1457036914

Edited 1457036927
Vanakoji
KS Backer
That is really nice. What would be awesome would be a way to have a summary of the feature on the sheet, but the full text output to chat. So, a box for the text on the sheet, and a box for the output text. This would allow people to have a summary that explains what it does in few words, but still being able to output the full text to chat, in case someone needs to refer to the wording of the ability. Some hacking that I have been doing with it to make this sort of work. - Put summary in freetext - In freeform, put the full text in {{freetext=FULL TEXT}}. This overwrites the freetext area with this text - Alternative, if you want say big text using {{big_text=}} or {{text_top=}} put those with the text and set freetext to {{freetext=}} making freetext blank in the macro Hacking, but it makes features and traits much more controlable on the display and macro
Kevin said: Here is the list that I came up with based on things that seem to need specific rolls attached to them, couldn't be handled by the current sheet, or had some type of calculated resource pool. &nbsp;Honestly though some things here are relatively easily handled in the context of the game by adding them manually as features/traits: Barbarian Rage - Formula&nbsp;[[2+{floor((@{barbarian_level})/9),1}kl1+{floor((@{barbarian_level})/16),1}kl1]] Level 6 Bear aspect - Carrying Capacity is doubled. Bard Bardic Inspiration - d8,5th;d10,10th;d12,15th&nbsp; Song of Rest - d8,9th;d10,13th;d12,17th Cleric Channel Divinity - Each domain though has different abilities Divine Intervention - d100, if the number is lower than level it succeeds. Domain Abilities Warding Flare (Light) Wrath of the Storm (Tempest) Blessing of the Trickster (Trickery) War Priest (War) Druid Wild Shape Natural Recovery Fighter Second Wind Action Surge Indomitable Superiority Dice Monk Ki Points Deflect Missiles [[1d10 + @{dexterity_mod} + @{monk_level}]] Paladin Divine Sense Lay on Hands Divine Smite Channel Divinity (used for Oath specific abilities, having Paladin DC available or output would be beneficial) Cleansing Touch Will add more later.
1457039321
Lucian
Pro
API Scripter
BTW, for the record, I'm currently trying to port over the old import script. If anyone else is already working on this (I know a couple of people have mentioned they might have a go) please let me know so we don't duplicate effort. I've started a&nbsp; thread on the API forum to avoid cluttering up this one with discussion - please take a look if you have some input on it.&nbsp; Lucian
1457039520
Kryx
Pro
Sheet Author
API Scripter
2.1.15 Added Monk Ki Added Fighter Action Surge Added a "display_text" field for traits. What was in freetext was copied here for existing characters. This field is now used for showing on presentation mode for PCs and NPCs Added "uses" and "uses_max" to the roll template. Started using it for HD and some class features. I didn't have a ton of time tonight. I'll have more tomorrow night.
1457040067
Falcon
Pro
Sheet Author
Kryx - Found out how to fix that problem. &nbsp;Delete all of the old ability scores and then it fixes the problem. &nbsp;What timing are you looking at in getting that script done. &nbsp;No problem on getting monsters loaded up but hoping for an easy script to get things transferred for my NPCs.
1457040143
Kryx
Pro
Sheet Author
API Scripter
I can explore the very bare minimum conversion this weekend. Definitely not traits/actions/spells/etc, but at least ability scores.
1457040466
Falcon
Pro
Sheet Author
Kryx said: I can explore the very bare minimum conversion this weekend. Definitely not traits/actions/spells/etc, but at least ability scores. Awesome. &nbsp;I am starting the conversion now. &nbsp;It seems they took down your other character sheet but the old one still loads up (which is weird since it says there is no sheet). &nbsp;I don't know how long that will last. &nbsp;I do have a copy of your January version but I am totally digging the new sheets. &nbsp;I have been with you since you started making the first sheet. &nbsp;As a sheet author - I bow down. &nbsp;My only wish is to be able to create hit or miss roll damage on the roll templates like I have on mine. &nbsp;I wouldn't want you to do that but if there was an easy way to insert that somewhere that would be really cool. But that stuff is down the road. Falcon
Kryx said: @Josh: You can always edit it directly from Attributes directly under "Attributes and Abilities". I have searched to the best of my ability and maybe I'm being stupid, but I can't find any way to increase the PB without altering the Challenge. You can add in a bonus in the saving throws You can add in a bonus in the skills You can add in a bonus in the attack rolls You can add in a bonus in the spell DCs I would rather add the bonus into the PB Maybe the feature would be difficult to implement, and if so sorry for repeating myself it would just be nicer to click a button once rather than six or so seperate buttons. Josh
1457042209

Edited 1457042235
Kryx
Pro
Sheet Author
API Scripter
It will be overwritten if challenge changes or if the sheet ever has a version that requires PB to recalculate.
1457042997
Falcon
Pro
Sheet Author
Josh - I don't understand why you don't just raise the CR - GMs are the only people that use the CR