Is there a way to basically replicate the "Turn Check" table in a macro? I assume there may be similar things in other systems, but it works in the following way. PC makes a roll (in 3.5E it is [[1d20+modifier]] ) and then checks that result against a table. So that check is effectively: If 0< Roll < 2 result is A, 3 < Roll < 5 result is B, etc, etc, etc. I am not sure if Roll20 Macros allow for an 'if-elseif-else' type function setup.