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(Interest check) Sci-Fi Horror Homebrew System

1460051695
Goat Games
Marketplace Creator
For quite a long time i worked on a system i made myself from scratch and wondered if i could test it for real with people of Roll20. I tried once with friends but friends are not as critical than strangers. My system involve a cross between the percentile system from Fallout / Cthullu and a focus on specific specialisations from character to characters. Tactical topdown No-Grid maps that work with fluid movements and positioning. Combat is common in death situation because most of the entities can't be reasoned with but most of the time some creatures and atrocities can't be stopped with bullets and brawn but with cunning and the use of the occult. I also made a manual and draw every tokens and players tokens with description from the players with Illustator (studying in the use of thoses progams) .I would prefer to play only-text so we could be fully immerse in all the sound effects and creepy atmosphere that the game offers, A theme very similar to the game '' VOID '' if you ever heard about it, but with many races with developed backgrounds and skills set. For exemple: We have the '' Zords '' a unyielding legion of tall red cloaked figures with unlimited faith towards their Emperor Zord who little is known but the fact that he is seen as god from all the Zords. Or the Cyrex , a people of Snake/human hybrid (kinda like Yuanti from D&D or Vipers from X-COM) with a very agressive space pirate like society under the rule of tyrant warlords, Leading crazy suicide runs inside the galaxy inner parts to scavange or die trying. Or the Humans of course, who is possibly the most hated and shunned race in the galaxy with only a very few friendly faces to rely on, Being led by the ''Concord'', a massive alliance of all humans that is rumored to be devious and sometime ruthless. (humans could be seen as antigonists in certain stories) But the main focus of the game is to make a spooky and creepy universe where not even 10 % of the galaxy was explored and that hideous things lurk inside the inner parts of the galaxy, emerging from something the savants of our age call the Anomaly , a disruption of some sort, so dangerous and mysterious that its only existence could destroy every races that is not under its control. Racism between races is high however and could imply wars and skirmishes even with the threat of the Anomaly still looming around, even after the discovery of entities so unknown and powerfull they could sway worlds with their will alone. Sanity is also a big part of the game since panic can destroy any group at any time, EVERYTHING is deadly, from the little pistol ( that are pretty big BTW ) up to the most advance technological or unknown alien weaponery. There is also ''spells'' under the name of '' Lunacy '' for the crazy occult persons who delve into the madness of the unknown and '' Telekinesis '' that involve the power of the mind over matter, Spells are HIGH risk HIGH reward, from sending yourself into a blackhole full of abomination to simply have your head explode from an overload of energy! But the payoff... From crushing targets to sludge of body parts to the full mind control of Anomaly's monsters and alien powers. In a galaxy where the lesser species try to survive and prosper they do not know how much everything could end someday, because everything has to end and we all die overtime in the world of...
This game sounds awesome, I'd love to join in on your game! I am a consistent, punctual player who has a very open schedule. I am a veteran to several systems but have little to no experience in the sci fi horror genre. I hope to change that soon!
I am intrigued by what you showed in the thread. Can you elaborate more on the dice rules please? With every species hating each other and the dark, unknown, growing threat that looms over all of them it reminds me a bit of Warhammer 40k. I hope your setting isn't that grim and dark that it becomes hopeless.
1460203926

Edited 1460204024
Goat Games
Marketplace Creator
The dice system is the percentile one , (1d100) lets say you have 5 in dexterity you would have 50% into assault rifles, then you can add ''training'' skill points on top of that to raise it higher, to specialise. If you have lets say 70% into assault rifles you would need to get 1-70 on the 1d100 dice, Range and ''difficulty rating'' modify the change you have to hit. There is tiers of difficulty like : easy, normal, hard, hardcore, suicide, impossible. some add and other removes chance to succeed, like for weapons it would be the range you shoot from or for technical skill would be if your tool/target/conditions are favourable. So technicaly you can stack up even above 100% to be sure to succeed in the higher difficulty rolls. Like forcing open a sealed door to go trough before a massive deformed beast from the void come to tear you in half!
1460204394

Edited 1460204665
Goat Games
Marketplace Creator
Also for Ysegrim question about relations and grim ''levels''. It only depends on what the player will do, if you take a really occult race like the Sahastsu (fish people inspired by the sahuagin) you will face complaint and judgement from the Zord for example (crusader purificator style) But when everyone is about to get eaten by a space spaghetti monster, they tend to help each other at least until the threat is no more. Some races also favor peace and cooperation like the Shlaug ( trader and scavenger race ) or even the fully evolved AI race the Vector, who seems dangerous but never really attacked anyone ( yet ). Therre is extremes and gray areas in the universe, it is to add tension between races and politics. So not only the dark areas of the galaxy are dangerous but your neighbors as well! Also the whole idea is to explore the unknown of the rest of the galaxy. The monsters and dark ''gods'' does not provoke encounter that much since they think in majority the sentient species to be puny and frail, But some races made pacts and deals with those entities and even try to replicate them with technology ( who backfire greatly ) This of it like the universe of Cthulhu BUT the major discovered parts of the solar system habited by regular races are mostly safe ( no old gods hiding in the lakes near your neighbor ).
1460204870

Edited 1460207756
Goat Games
Marketplace Creator
I Also have a manual WIP that I make on my free times, it is ready to be used but not completed, i still miss the starships and Backgrounds of certain races. MOstly made in Illustrator and semi cartoon style ( working on my technique since i study at that domain ) I also use Illustrator to draw myself all the monster tokens in top-down view, so no monster are alike and can move with articulations and pivot ( like a robot could turn on himself while rolling in one direction, or a blob could fit trough corridors and doors since they are made from multiple pieces that i can group and ungroup at will. I aslo forgot to mentien in the main thread that there is also Talents, quirks / qualities in the game as well AND i am also opening the game LFG right now to peak people curiosity so you could join if you wish. (5em edit): I ALSO forgot to mention the way you progress in the game. When you start a character you will place points and stats to fit your style but after that you will only raise your skills and stats by the actions you makes. On a critical success you lvl up by 1% the skill you crited on, critical hits are 1-5 on the 1d100 and crit fails are 95-100. You can chooses quality or quirk that influence thoses percentiles. Lucky let you get a crit on 1-7 and jinxed punish you with 93-100. Also the fast learner Quality that let you raise for 2% instead of the regular 1% when you crit.
1462385459
Goat Games
Marketplace Creator
Bumping this old topic, since I am almost done making my manual and already made an intro game for the first session.If people is intrigued we play in text only and we only got 2 players yet.