Preview on the updates of the developement of the alternative script supported shadowrun 5 charactersheet. This is a preview for other sheet authors to show case the functionality I have implemented using both html, css, Sheet Workers and API scripts. I also show case some scripts developed by others as on roll20 the character sheet for me is the central element of a campaign. It is also a preview for shadowrun players, the more people out there who wished this sheet became available the easier it will be to get it done :) Many of the features are a bit slow at the moment, but are possible to implement faster given enough time. Feel free to ask about specific features or the whole sheet and script. I have already experimented with the upcoming i18n features and at the end of this post there is a list of features missing on roll20 to make this sheet happen as an official and translated alternative for everyone: Click all images to play the gifs. How does it look like? Customizeable You can hide technomancer blocks and resonance or magic attributes as they clutter your charactersheet without adding information if you don't use them. Sum of repeating fields The sheet can sum up your expenses as well as your karma and essence loss from repeatable sections Sprinting and Lifting In Shadowrun you have a base running rate and several different movement options can influence those, usually based on a roll. The sheet can handle both. It both detects if youre movement rate is already used up and you begin automaitcally to "run". Also it handles cases where you want to walk 4m but have only 3m left but could run the last meter. Tokens, Injury, Edge and hidden rolls The sheet and script work together to both handle damage on both tracks (mental=blue, physical=red) and calculate injury mods for you. Also they can be enabled to automatically be integrated as negative modifier all rolls you make from your sheet. Also you can toggle the use of edge which both increases your dice pool but also lets your 6s explode. Toggling between open and hidden rolls Change the active initiative and use !group-init In shadowrun you do not have one but FIVE different initiatives. One click change between active initiative. Also a simple hack to Tracker Jacker allows you to deduct 10 from all initiatives at the end of a combat round. The current injury mod is also directly substracted from the initiative. Skills and their settings and auto calculations In Shadowrun skills have a limit and you can set those limit or simply ignore it. As for each and every part of the character sheet I always provide 3 buttons. The base value, a modified value and a total. The first and last roll from the autocalculated value of base and total while the modified value button allows the user to specify a modifier before the roll. Extended Tests In shadowrun extended tests are when you roll subsequent rolls, they take time and the successes add up - but your pool is reduced by one per roll. Combat Melee, Ranged with ammunition tracking, armor, defense pools. What else could a gun loving maniac want? Magic How was the ruletext of that spell? How much damage do i get? What were its stats? What are the skills of a fire spirit?! How do I roll for those preparations again and how many do I have left now? Oh god... so many rules... luckily the sheet does help you with most of it:) Sprites Work exactly the same as spirits, so I haven't included an image. Just click the magic image. Connections Hey "Tom" are you available? Answer your god damn phone, those gangers are wreckung us out here! ANSWER YOUR PHONE! In shadowrun connections sometimes are not available and sometimes a roll decides. The character sheet helps you and the GM to keep track of whom you wanted to call and if he answers. Ok this isn't that cool but if you want to buy stuff over a connection. What pool does he have? Which modifier does the connection get? Wait and there is something similar to an extended test involved? How long will it take? Will I get this item? Let's find out! The sheet can not only determine the pool of your connections when ordering stuff but also fall back to a button for the gm if there is no connection of that name or it does not have the right skill ("Verhandlung") in this case. We let our placer Firefox order some difficult to get item (V=20) over some of her connections and let's see how those rolls turn out. How long will it take them? i18n requirements The sheet is a bit more complex than others as it was never targeted for the broad audience but always wanted to solve particular difficult problems. To allow for 100% translation the i18n feature would be required to be extended to allow the translation of scripts - by letting scripts access fields and publish fields like the one-click-install user input fields - and css, to allow for translation of the repeating sections which texts are currently hardcoded in the css file. Also a i18n-title attribute would be nice as the tabs are realized by the css title-::before-:content trick. Is this stable? For sure not. A lot of stuff works pretty well by now but also a lot of stuff is slow at the moment as I haven't utilized caching yet. However, I would not want to play a single shadowrun evening without those features myself and use them face to face as well as on roll20. Current Code - Provided as is, including all the bugs - No refunds <a href="https://gist.github.com/NoxMortem/712df7eecfa6c0ad" rel="nofollow">https://gist.github.com/NoxMortem/712df7eecfa6c0ad</a>...