I have been playing with the idea of a very large labyrinth-style forest map for my current game, but trying it out revealed some potential performance issues. It looks like the map I want will have to be done as a single image, but given that I am (and based on the forums others are, too) using larger maps than originally envisioned, what can we do to optimize pages and see if our players will have problems?
Clearly, there will always be a maximum practical number of displayed objects based on PC specs, but is there some way for me to know how much memory a page is taking? Also, are duplicated images loaded multiple times, or will using the same image save memory?