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Special Effects + Sound

Is it possible to combine the special effects with a brief MP3 on SoundCloud. For example, a ray and a lightning sound combined for lightning bolt? If there's a way, please explain? Thank you.
1463859285
Gold
Forum Champion
I think it should be possible to configure that, where the sound and the special-effects would trigger at approximately the same time, from a Macro button. There is at least 1 Sound Trigger API script (which can be used to trigger the jukebox soundcloud with some kind of !api-command that can be entered into a Roll20 Macro button). Special effects can also be triggered in a Macro, using /fx commands. Wiki Docs, <a href="https://wiki.roll20.net/Text_Chat#Special_Effects_" rel="nofollow">https://wiki.roll20.net/Text_Chat#Special_Effects_</a>... I'm sure others will come along to answer with more tips and methods for this!
Gold said: I think it should be possible to configure that, where the sound and the special-effects would trigger at approximately the same time, from a Macro button. There is at least 1 Sound Trigger API script (which can be used to trigger the jukebox soundcloud with some kind of !api-command that can be entered into a Roll20 Macro button). Special effects can also be triggered in a Macro, using /fx commands. Wiki Docs, <a href="https://wiki.roll20.net/Text_Chat#Special_Effects_" rel="nofollow">https://wiki.roll20.net/Text_Chat#Special_Effects_</a>... I'm sure others will come along to answer with more tips and methods for this! Cool, I'd love some basic weapon and ranged attack effects too. Could be as simple as a swipe animation in front of the player for melee, and an arrow or bullet for ranged. Combine those, spell effects, sounds, and immersion here we come!
I do it a lot in my games, I would note that the sound comes after a brief pause. You will not get synchronization. This is actually more realistic for weapon fire as the flash precedes the sound by a few milliseconds.&nbsp; One macro in my SWON game is: /fx glow-magic !sfx song:Laser action:play unique:true volume:20 /emas @{selected|token_name} fires a laser at @{target|token_name} &{template:attack} {{name=laser}} {{rollValue=[[1d20 + @{target|Bar2} + @{selected|attack_bonus} + 0 + 1 + ?{Other Modifier|0}]]}} {{damage=[[1D8+1]]}} /fx Laser @{target|PC|token_id} @{target|Dragon|token_id} This uses Matt's Music control for tokens script and liberal use of /fx. Really the only problem is the API continually dies from infinite loops, always have a tab to kick it back to life when it fails.