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AD&D 2E Sheet, revised, Beta

Hello again guys. I have finally stabilized my sheet and corrected numerous issues with it. I'd like to present it to the community and get feedback. If you feel that this sheet would make a good replacement for the current one made by Dylan, please let me know and if it is popular enough, I will try submitting it. Otherwise, I'll still submit it, just, as a stand-alone sheet for 2E. <a href="https://app.roll20dev.net/join/38154/Tl7bRA" rel="nofollow">https://app.roll20dev.net/join/38154/Tl7bRA</a>
1466447404

Edited 1466448147
Gold
Forum Champion
Got a changelog for this, Seth ? Overall I saw several nice innovations (like Roll20 Name, Magic Resistance, Equipment Locations on the body parts, and write-your-own Item Macros for Potions Dusts and Scrolls), some bulk added that's quite specific and narrow to a minority of games (such as EB Tun under DEX, Psionics in 3+ places around the sheet, sections for having a 4th and 5th class, and Ravenloft material under Saving Throws). Probably the issue that stands out the most to me on first testing is seeing important Character-defining stats Class and Kit moved lower on the sheet, with lesser stats like Vision and Profession moved up above that. I'll come back to this and explain my requests to improve it, below. A broken graphic icon appears at the top left. I would request if you can expand the Field size of the text area for Vision, Character Name, and Profession or Secondary Skill, to be as large and wide as the text area fields currently are on Kit, Homeland, Deity. &nbsp;The reason is that the answer to Vision, Char Name, and Profession or Secondary Skill, can sometimes be a longer answer that would be nice to Show rather than scrolling away into the hidden text. If it would help I can provide longish real-game examples of Player responses to those 3 fields. Roll20 Name + Player Name.... Excellent addition. This is great. I'd like to see this idea on almost every Roll20 Character Sheet (all game systems). Move Class & Level & Kit up, near Gender, Alignment and the 3 Name fields. &nbsp;These are the top details of the Character Sheet IMO. Move Vision and "Profession" down (near Homeland and Deity). Rename "Profession" as Secondary Skill, since Profession is not a stat in 2E but Secondary Skill is an optional stat. They are synonyms, but it's best to parallel the rulebook terminology on character sheet for findability. The section with 5 classes? This looks bulky and confusing, and degraded the importance of Class on the Character Sheet, Class should be a top-section field. When can you do 5 classes in 2E? The most that I've heard of is a multiclass Fighter/Wizard/Thief and this is quite rare. Many more PC's have Class+Kit than have Class+Class+Class. I would like this section to show fewer class fields (maximum 3), and much wider text area for each Class name. For example in the current format, even "Necromancer" does not fit in the field without hiding part of the word (Necroman..), much less something like "Mage Transmuter Specialist of the School Of Alteration" or "Specialty Priest of the Goddess of Moons and Oceans". Make each Class field as wide as the current fields of Kit, Homeland, Deity. The XP section, I'm very intrigued. How does this work? EDIT: Ok I tested and this is confusing. The "Add" button seems to mean adding another Class, so another XP calculator. This is confusing because the user will click "Add" when they want to Add new XP. It isn't clear that the button adds a new XP calculator which would only be useful for a Dual Class or Multiclass. Maybe put an explanation note here, "Click Add to start a new XP calculator if you are Dual Class or Multiclass". Under Ability Scores ---- when you do not have Player's Option turned on, but you still see P.O. modifiers under Dex. &nbsp;Can you hide the PO modifiers when the PO ability chart is not being used? (E.B. and Tun). &nbsp;Those could cause confusion in games that don't use PO particularly new players who have not read PO and don't know what EB and Tun means. New Players would continually ask DM's, "What is EB and where do I find my EB mod?" Under Ability Scores still ---- I saw you used the asterisk* for things like EB and Tun, to indicate they are Player's Option. One problem with this is that PHB stats already defined the Asterisk, namely, it is used under standard CON mods (Player's handbook Table 3) dealing with extra HP bonus that Warriors get under CON. So maybe consider a different symbol to denote P.O. stats, or make it hide all P.O. stats when you checkmark the radio-button for "Standard". Under Ability Scores still --- Under CON you added "Magic Save" and, this is not a stat in PHB's CON table. Is this regarding the Dwarf saving throw bonus of CON? (I would have the Dwarf player write it under Saving Throw Notes instead of under CON). I would remove this from under CON because every non-dwarf player would be asking "I don't see this on the CON chart, where do I get my Magic Save?" Under Ability Scores still --- the NOTES section is not justified to the right margin like it is on Dylan's sheet. Can you make it so? Under INT --- I see a large number of tiny fields under Immunity. What is this for? This adds bulkiness to the appearance. Under WIS --- the Bonus Spells field is too small. It needs to accommodate text like "2x 1st, 2x 2nd, 1x 3rd, 1x 4th". Make a wider text area for Bonus Spells. Psionics -- break out to a separate section and combine with the other 2 sections scattered around that talk about Psionics. Most 2E games I've seen don't use it, granted some do so it's a nice feature to add on Sheet if it does not add to the bulkiness or reduce usability for games (majority) that don't employ psionics. The way it is arranged now, it does add bulk in the HP section, due to mixing 3 Psionics stats in the middle of HP and AC (stats that are commonly used in every game). Psionic Attacks --- this looks good. Is this based on the Player's Option version of Psionics? Or "The Will And The Way" version? I believe it is the PO version. You could move the PSP stats down here near the Psionic Attacks, since the user would be referring to those 2 sections only-if they are a Psionics character in a campaign that uses Psionics. Psionic Powers --- section currently under WP and NWP. Consolidate this section to be near the 2 other Psionics sections, and possibly create one of those "Hide" buttons to let users hide all the psionics stuff at once. Again, the main reason is, most players don't need the psionics at all, and those psionics PC who need this information would probably be happy to have it all together in one area of the sheet. Potions / Dust / Scrolls section. I see you did some innovation here. LOVE the field where you can type your own personalized macro for the item! It looks like it could use labeling. Can you put column headers so that the far-right column can be labeled "Quantity"? &nbsp;I see you put the # in the field as a default, but once the user types a 3 there, now it is a loose unlabeled 3. &nbsp;It should say Quantity overhead so that we know, Quantity 3. Worn Equipment --- this looks outstanding! This is my favorite innovation that you did on the sheet. (Fields like Head, Eyes, Face, Neck, Shoulders, Right Arm). Spells Memorized --- I think that I like "Casted Today". This seems to be a good innovation. But I would want to try it as a Mage PC, in a game of fairly high level (having a lot of spells) and then I could comment/review this section better. &nbsp;The concept looks smart, but, maybe it can be consolidated because that is going to be a very long page of spells & many many fields to keep track of, if you got 20-30-40 spells. Currency --- Does this add anything onto Weight? &nbsp;I'm not too concerned about it personally (I do not use Char Sheet for encumbrance and weight calculations myself typically). But since we have the Sheet tallying up their Weight and Encumbrance, my question is, does it add weight in their tally if they happen to have 100,000 coins listed under Currency? Under Saving Throws --- Good idea to put Magic Resistance here. I don't mind that. But can you hide "Fear, Horror, Madness"? Those look setting-specific, possibly Ravenloft, not very commonly used. Like other optional sections, this needs to be at-least labeled, or preferably separated with the option to Hide the section, so that it does not confuse new players who are working from just the Player's Handbook. Under Saving Throws --- where you put the grey note "No +" to tell the user not to put a + sign in the field. That's good. Thank you. Good warning. Seth -- Thanks for contributing your AD&D 2E sheet work and taking player feedback on this. Gold.
K, thanks. I can get to work on *most* of those. I'm a little confused about a couple of your statements, but, maybe if you have time later you could show me what you mean with some of them?
Well... I revised again. The link at the top is still valid. Looking for further feedback. Some things have been changed, some fixed, and some left alone.
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Edited 1467086360
Gold
Forum Champion
I like the wide text fields at the top-left for a lot of character info. The revision on Saving Throws also looks good. What's the reason for the 10 number fields labeled Level? Why are there 5 narrow slots for classes? The most I've seen in 2E is a triple-class, and that is rare. If the sheet had just ONE slot for class, Players could type "Fighter/Mage/Thief" in that slot if they happen to be a triple-class, but you could also type a longer single class name like "Priestess Of Agriculture". &nbsp;The narrow size of the class fields now you can only type something like "Mage" but not "Mage Specialist Of Necromancy". Ability Scores section: "Magic Save" is not disappearing under CON when "Standard" is selected. Ability Scores section: Same issue with "EB" and "Tun" under Dex. Those are not standard PHB. Ability Scores section: Considering there is already a Dex modifier field in the Thief Skills chart, do we even need all those "PP, OL, FRT, MS, CW, HS, Tun, EB" here anyway? Those stats are effectively appearing twice on the character sheet. As you know this is making DEX look funky in the ability chart, taking up 3 lines instead of 1. Ability Scores section: What are the many fields under INT "Immunity" for? It looks like it has around 10 little small narrow fields crunched together right there. Ability Scores section: WIS could use a wider field for Bonus Spells. &nbsp;It is a cumulative on the WIS chart so you get everything from your WIS on down, so Bonus Spells is typically a wider amount of text for Clerics with high WIS.
Gold said: What's the reason for the 10 number fields labeled Level? Why are there 5 narrow slots for classes? The most I've seen in 2E is a triple-class, and that is rare. If the sheet had just ONE slot for class, Players could type "Fighter/Mage/Thief" in that slot if they happen to be a triple-class, but you could also type a longer single class name like "Priestess Of Agriculture". &nbsp;The narrow size of the class fields now you can only type something like "Mage" but not "Mage Specialist Of Necromancy". Mostly my fault, this sheet started for my game where humans could dual class into all the classes if they want. The narrow size of the class names are fine, the intent is to write the base class and if they're "Specialty Priest of the Fofochinner, Lord of the Chins" that goes in the Kit/specialty box right underneath. The level fields have the little side box for temporary adjustments (level drain, etc). It's a little clunky for now, I'll see if Seth wants to make it pretty but I've been riding his ass hard about making things look nice lol Ability Scores section: Same issue with "EB" and "Tun" under Dex. Those are not standard PHB. We're looking into making this better Ability Scores section: Considering there is already a Dex modifier field in the Thief Skills chart, do we even need all those "PP, OL, FRT, MS, CW, HS, Tun, EB" here anyway? Those stats are effectively appearing twice on the character sheet. As you know this is making DEX look funky in the ability chart, taking up 3 lines instead of 1. Yeah I hate how it looks too, he'll get around to it after I ride him for another couple weeks about it Ability Scores section: What are the many fields under INT "Immunity" for? It looks like it has around 10 little small narrow fields crunched together right there. Used to write the level of spell immunity you'd have but I agree, it looks clunky. Refer to my first comment, still riding him about aesthetics! Ability Scores section: WIS could use a wider field for Bonus Spells. &nbsp;It is a cumulative on the WIS chart so you get everything from your WIS on down, so Bonus Spells is typically a wider amount of text for Clerics with high WIS. Yes, this would be ideal. He's going to do that actually, because I keep bugging him!
1468180479
Gold
Forum Champion
You guys, take a look at this clever macro concept from GAR. He's made a macro formula that you can put into the Weapon Thac0 field, and it will automatically raise the Thac0 when the PC levels up, AND it does not have to read the Class field to do this ---- instead the player (or DM) must choose the proper macro (for the base class) once, and put that proper corrosponding macro in the Weapon Thac0 fields. It does not work for Multi-class or odd situations, but the good news is the user can simply delete the macro and hand-fill it for unusual situations. This is preferable over a Character Sheet auto-calculation of Class:Level:Thac0 that does not have the option to erase and hand-write an unusual PC. My suggestion is to offer these 4 macros in the special attacks field under the Weapons, and instruct the users to fill the appropriate macro in the appropriate Weapon Thac0 fields if they want to use that method, or to delete/ignore if they do not want this method or they have an unusual Thac0 or multiclass PC. GAR's macro is here,&nbsp; <a href="https://app.roll20.net/forum/post/2994028/ad-and-d" rel="nofollow">https://app.roll20.net/forum/post/2994028/ad-and-d</a>...
Final Beta version is up. Please feel free to review, leave comments, notes, report bugs; anything really if you feel it's relevant. I did incorporate those macros by the way, but with my sheet, they can be made to work with multiclass, psions, MThAC0 and even dual class situations.