I run a large campaign (10 GMs, about 50-100 players at any given time, each player with up to 2 characters), and I noticed the load time/resource strain for the campaign has been enormous. Usual load time is about 1-2 minutes, with the game taking up about 1 GiB of RAM or more. This also makes gameplay a little... spotty at times. Refreshing and restarting has become semi-commonplace. I suggested to my other GMs that we archive some of our old resources (monsters, handouts, and maps). I was under the impression that archiving assets meant that they were not loaded completely when the editor is opened and therefore would cause less strain on players' computers. However, one of my GMs pointed out this post from the Devs when the Archive debuted: " Basically, you can now archive Characters, Handouts, and Pages. Doing so
will remove them from the main listings (in the Journal tab and in the
Page Settings bar) and place them into an "Archived" link. You can
access them there and restore them from the archive any time you want.
When archived, the items won't appear to players even if they would
normally be able to see them. So it's a great way to keep your campaign
clutter-free without needing to throw away something you may want to
give your players access to later.
A quick note on this, though: when you can delete, do so! The larger
your campaign gets the longer it takes to load and the harder it will
make your computer work. So if you can delete an item, you should do
that instead." So What does the archive actually do? Does it help with load time by eliminating or limiting loading of certain assets, or does it just move certain things around, off to the side? Is it inherently any better or different than just putting everything in a folder? Will archiving actually help our load times or should I just have people Vault assets over to a storage campaign until they want to use them? Now, I know the "Well, duh" answer to my problems is "Delete some crap," but since deleting some of our stuff means that we would have to go through a lot of work to set up to re-run adventures for new or lower-level players, I was wondering if there were any other options or ideas that could be a little more productive than that for my group. Cheers!