I'm hoping to run a game of Victoriana. The basic system uses a dice pool of D6's, which explode on a 6. The roll is then measured in successes, where I am hitting a brick wall is that a roll of a 1 or a 6 is considered a success. I can make a macro to class a 1 as a success or a 6 but not both in the same roll. Does anyone know if this is possible or have a suggestion how I might achieve this?