Phnord Prephect said: Yep, #2: Make a character sheet, fill out attributes (hit points at a bare minimum) Create a token and link it to that character sheet [Represents character:] Set the status bars on it as appropriate (ie: bar 1 is hit points) Keep that token highlighted by clicking on it From the character sheet, link back to the token [default token - use selected token] Now that token's info is saved in the character sheet Every time you go to a new map, drag it from the journal onto the map and it'll be automatically updated just as it was on the previous map (Assuming you've got all the stats available in the character sheet). Roll20 Rocks! That's what I've been doing. I have the characters saved, but every time I go to a new map I need to place the tokens all over again, and set those tokens to represent the right characters so that my players can control them.. I'm playing Pokemon Tabletop Adventures with 4 players, so I need to drag 4 trainers and 8 pokemon out every time I switch maps, and eventually there will be 6+ pokemon per player.