Thanks, yeah that works. I don't know if you have considered this or not, but, forcing a timeout is a great way to automate a messaging system. This means that, for instance, if you apply to a campaign, GMs would realize because of the timeout, that they have a grace period of say 10 days past the due date to respond, or, the system automatically send the applicant a declined response. The reason I suggest this functionality is that people are human and typically either lazy or fearful of sending negative information. As a result, much angst occurs in players looking for a game as they check several games and hear nothing from GMs. Compound that with all those games still showing up on the available list and it is even worse. If there was an automated timeout on the applications a TON of players would at least get closure. Just a thought.