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Looking for 1-5 players for Arcadian Nights 3.5 Version

Hello, Ragnarok here. I've got a game running that has up to 5 spots open for either another healer or a tank. The current party make up is as follows: ///No party members yet/// (Note that the ??? means that the player has not decided or declared their race.) As for the game itself, I am running a High-and-Dry campaign, which means High-Fantasy with a mix of Dry Humor and Prosperity. Arcadia is where the Campaign takes place. Arcadia is an advanced civilization that is at war with it's neighboring country of Serdea. The use of magical mechanics such as LodeStones and ManaStones is widely known in Arcadia. The buildings are tall structures resembling towers that are stabilized by LodeStones somewhere near the top or middle of the structure. ManaStones are used for lifting things and generate magical electricity. ManaStones power Airships and allow them to maintain altitude without fear of combustion (like normal airships, they are limited in speed but do not need to be piloted. If the airship crashes, there is no chance of a volatile explosion.) This setting allows and encourages Psionic and Arcane Classes, but all magical items or wondrous items that are not found in the SRD must get DM approval. Feats and Spells must be taken from the standard books. When you level up, if you want an exotic spell, you may get one spell per level out of another source other than the SRD (DM approved). Mounts in this setting cost 10% less than normal and Magical Items are at a 5% discount due to Arcadia's prosperity. This prosperity does not affect mundane or masterwork armor/arms. Items remain the same price. We are starting at Level 5, with the Standard Starting GP Allowance, minus two levels. One free magic item valued at 2,000gp is given to the PCs at the start of their career. Military Classes (Fighter, Barbarian, Paladin, etc.) are given access to level 3 town guards once they reach level 6, provided they have the leadership feat. Arcane Classes (Wizard, Sorcerer, etc.) and Psionic Classes (Psion, Wilder) are given access to special familiars at level 6, without needing to gain the Improved Familiar feat. At 6th level, Primal Classes (Druid, Ranger, etc.) gain the ability to speak with animals as a spell-like ability a number of times a day equal to their Charisma score. A Cleric gains one additional Domain Spell when they reach level 6. *****32 Point Buy***** Using standard 3.5 rules, you need to point-buy your stats. Use the table below to determine your starting stats. Start off with the following array and add points: 8, 8, 8, 8, 8, 8. Starting Stat to Final Stat->Point Cost 8 to 9 -> 1 8 to 10 -> 2 8 to 11 -> 3 8 to 12 -> 4 8 to 13 -> 5 8 to 14 -> 6 8 to 15 -> 8 8 to 16 -> 10 8 to 17 -> 13 8 to 18 -> 16 You cannot go over 18 without purchasing a Physical or Mental Augmentation, which can be found below. ********************* Physical and Mental Augmenting are available to those who wish to easily raise their ability scores. The cost to Augment a character's Physical or Intellectual score is 2,500gp for 1 point under 16 and 5,000gp for each point after 16. A character with 17 Strength can pay 10,000gp to get an additional 2 points of strength, ending up with a score of 19 in strength. After going past 20 points in a physical score, you take a -1 to all social skills. The reverse effect applies with intellect scores. After reaching a score total of 25 in any given stat, you take a -1 penalty to all skills both physical and social. Both penalties stack. I believe that is all the information I need to give out, but if I missed anything feel free to let me know via comment or message. Arcadian Nights is also available in a Pathfinder and 4th Edition Version, but the home-brewed rules may change. 4th Edition Version: <a href="http://community.roll20.net/discussion/3877/looking-for-1-5-players-for-arcadian-nights-4e-version" rel="nofollow">http://community.roll20.net/discussion/3877/looking-for-1-5-players-for-arcadian-nights-4e-version</a> Pathfinder Version: (Let me know if you are interested in a Pathfinder Version using this setting.)
Like the sound of it was wondering if I could join you with the 3.5 version one quick question. If your race's bonuses add points to a certain skill can it be over 18? (Warforged +2 Con then can i have 20 con? and also what time and date?
I am 100% interested in the Pathfinder Version. I have played 3.5 but I dont have access to all the books like I do pathfinder.
I keep reading this post and I get excited to play more and more. lol
This sounds fun! I want to join if the time is right for me. I'm in Australia and the time zone is always a big problem.
I could get 3 people to play if we did pathfinder.
The time is up to all of you. The day depends. I would like to play on the weekend, but not on the weekday, because I do chores and such during that time. As for the stats, the BASE score (prior to racial mods) cannot be higher than 18. As for the Pathfinder version, I will most definitely begin working on the rulings for that version. If you have any questions, let me know via post or PM.
Sunday nights 6:30 central work the best for me.