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Save/Download Button

1472664021

Edited 1472664073
so i spent quite a bit of time creating the dynamic lighting on a dungeon, and i don't understand why a save or download button isn't in the options.for the amount of time you need to spend on that. i would like to be able to save it, and move it to another campaign if i wanted to. and it would also create another thing for people to share.
another note on the subject. if you were able to sAve and download. it would save a ton of space on your servers. someone creates a campaign with alot of pages. and they decide to create another campaign, wouldnt it make sence to be able to save the first campaign instead of either having 50 map pages or having to create a whole new campaign page
1472665404

Edited 1472665605
Gold
Forum Champion
Hi Wicked. I'll try to help on these questions, and can give some tips next time we talk since we game together on Roll20. Initial answer is, you can Copy Game, and make a whole extra copy of your game (including all the pages) in your own account. They can't be downloaded as a single entirety because there are components of a game that are not necessarily licensed to transfer between accounts (sharing). Wiki about Copy Game, <a href="https://wiki.roll20.net/Game_Management#Menu" rel="nofollow">https://wiki.roll20.net/Game_Management#Menu</a> Roll20 pro accounts can also use Transmogrify feature to copy individual elements between games (still within the same account). For example this can be used to move 1 map page to another game of yours. Wiki, <a href="https://wiki.roll20.net/Transmogrifier" rel="nofollow">https://wiki.roll20.net/Transmogrifier</a>
thanks for the reply.
This is very similar to what I'm trying to post.&nbsp; I'm a big fan of premade adventures (I modify them heavily as needed to make them fit my grand story arc) and so I've gone to the trouble of creating a couple modules in roll20 that I have found in old issues of Dungeon magazine. Now I've been saving a copy of the module that conforms exactly as is, entitling it "Fall of the Grey Veil - MASTER". Then I copy the game so that I can edit it to my specifications for a specific campaign and use THAT copy for my actual game sessions. Is there a more effective way to do this? ____________________________________________________ Also, when copying handouts using the transmogrifier, is there a way to copy entire folders of handouts all at once? I am a huge fan of the eberron campaign setting and have a vast collection of handouts regarding the world that I want my players to be able to access in most of my games. Considering the fact that I use multiple games for the same campaign this is time consuming to copy each one at a time and then reorganizing it into the appropriate folders. The way the current organization scheme works with me having to drag handouts "a little more to the right" instead of the standard "drag and drop" makes reorganizing the handouts cumbersome and slow.
1472691191
Gold
Forum Champion
Ian B. said: This is very similar to what I'm trying to post.&nbsp; I'm a big fan of premade adventures (I modify them heavily as needed to make them fit my grand story arc) and so I've gone to the trouble of creating a couple modules in roll20 that I have found in old issues of Dungeon magazine. Now I've been saving a copy of the module that conforms exactly as is, entitling it "Fall of the Grey Veil - MASTER". Then I copy the game so that I can edit it to my specifications for a specific campaign and use THAT copy for my actual game sessions. Is there a more effective way to do this? ____________________________________________________ Also, when copying handouts using the transmogrifier, is there a way to copy entire folders of handouts all at once? I am a huge fan of the eberron campaign setting and have a vast collection of handouts regarding the world that I want my players to be able to access in most of my games. Considering the fact that I use multiple games for the same campaign this is time consuming to copy each one at a time and then reorganizing it into the appropriate folders. The way the current organization scheme works with me having to drag handouts "a little more to the right" instead of the standard "drag and drop" makes reorganizing the handouts cumbersome and slow. Hi Ian. Feel free to start your own threads in Specific Use Questions for things like this. For question 1, making a master game and copying it for play-copies: I think you have an excellent method there. It looks good. What would you like to be more effective or perform differently? Question 2, unfortunately no, not at this time. You can only transmogrify handouts one at a time. That would be a good Suggestion for the Suggestions & Ideas forum as a development for the Transmogrifier. &nbsp; Wiki, <a href="https://wiki.roll20.net/Transmogrifier" rel="nofollow">https://wiki.roll20.net/Transmogrifier</a>