Ian B. said: This is very similar to what I'm trying to post. I'm a big fan of premade adventures (I modify them heavily as needed to make them fit my grand story arc) and so I've gone to the trouble of creating a couple modules in roll20 that I have found in old issues of Dungeon magazine. Now I've been saving a copy of the module that conforms exactly as is, entitling it "Fall of the Grey Veil - MASTER". Then I copy the game so that I can edit it to my specifications for a specific campaign and use THAT copy for my actual game sessions. Is there a more effective way to do this? ____________________________________________________ Also, when copying handouts using the transmogrifier, is there a way to copy entire folders of handouts all at once? I am a huge fan of the eberron campaign setting and have a vast collection of handouts regarding the world that I want my players to be able to access in most of my games. Considering the fact that I use multiple games for the same campaign this is time consuming to copy each one at a time and then reorganizing it into the appropriate folders. The way the current organization scheme works with me having to drag handouts "a little more to the right" instead of the standard "drag and drop" makes reorganizing the handouts cumbersome and slow. Hi Ian. Feel free to start your own threads in Specific Use Questions for things like this. For question 1, making a master game and copying it for play-copies: I think you have an excellent method there. It looks good. What would you like to be more effective or perform differently? Question 2, unfortunately no, not at this time. You can only transmogrify handouts one at a time. That would be a good Suggestion for the Suggestions & Ideas forum as a development for the Transmogrifier. Wiki, <a href="https://wiki.roll20.net/Transmogrifier" rel="nofollow">https://wiki.roll20.net/Transmogrifier</a>