Thank you so much, Gabriel! We walked through our NPC sheets last night and toggled on autoroll damage. These changes aren't automatic, so to see them, you will need to create a new campaign with the module. If you've already done some work, it may be easier to manually toggle the auto rolling in your own campaign. As for spells or spell-like abilities, they're not treated the same way on the Roll20 5E OGL Sheet as basic melee and ranged attacks that require an AC Roll Check prior to rolling damage. That's why those spells/abilities you listed are not rollable from the sheet itself. Regarding map grids in SKT: We did our very best to align the grid as closely as possible with the ones present on the art. In ideal cases, we would simply turn the opacity of the grid to 0, so you would only see the grid that's on the art while maintaining accurate grid snapping. Where it gets difficult is that most maps in SKT have been drawn with one square = 10', 20', or 50'. In those cases, we needed to keep the Roll20 grid visible so you could see the 5' subdivisions. The matching will be very close, but unfortunately, not perfect. If you do find a map that is ridiculously off center, please let us know. Thanks again for the bug reports! If you find any more, I welcome you to add more posts to our official module bug report thread: <a href="https://app.roll20.net/forum/post/3909756/storm-ki" rel="nofollow">https://app.roll20.net/forum/post/3909756/storm-ki</a>...