Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Problem with dice randomization for windows users?

We notice a lot of repeated rolls which are client based, that is the same rolls happen for specific players in chains (myself included). Usually, the same roll comes up 2-3 times, but we once had a chain a while back where the player rolled up 5 20s for crits and all were unconfirmed with a 1. Same thing for other dice, not just the 20s - like rolling the same damage 2-3 times in a row. If the user reloads the game, this never happens. The few players I have/had who are using Linux based systems never ran into the issue either (that I know of). It almost seems as if the game uses cached results here and there. It is so notable, some of my players refuse to roll on here and use another site just for the dice rolls. The connection that this might be a windows client issue just came to me this morning when my husband pointed out that the Linux players never had an issue. No idea if there is really a difference in how Linux and Windows are handled on the site, but as husband had resolved a similar case for his quiz gaming site recently I thought I'd ask. It is not a really bad issue, as we can just reload the game if the results matter (it causes more amusement than frustration) but I thought it might be good to mention it.
1473849085
Silvyre
Forum Champion
The QuantumRoll page of the Roll20 Wiki is definitely worth checking out. QuantumRoll is actually more random than physical dice . Further discussion and readings on this topic: <a href="https://app.roll20.net/forum/post/63487/from-the-source-roll20-rng-testing" rel="nofollow">https://app.roll20.net/forum/post/63487/from-the-source-roll20-rng-testing</a> <a href="http://cocosci.berkeley.edu/tom/papers/hard.pdf" rel="nofollow">http://cocosci.berkeley.edu/tom/papers/hard.pdf</a>
All rolls are done on the same server. When you perform a roll, all you're doing is firing off a request to our server to get a roll result back. There is no caching of roll results. If you want you can open up your Network console and see that even if you get a 20 three times in a row, the signature of the roll will be different (because each roll is signed based on the unique ID). Since the rolls are all done on our server, it doesn't make any difference what client or OS you are using, as it has no bearing on the roll.