Summary: Welcome to Cthulhu in the modern world. The campaign will have both day and night adventures. Your job and/or interest is to solve paranormal mysteries whether it is killing the creature or simply boarding up all entry points and hoping people heed the yellow tape. Your second job is to try your best to keep the deviants of society from ruining your city. Your third and final job is to stay alive, stay sane anyone can break from all this pressure. At least try not to be the first one to. Setting: Contrary to the year and world war this campaign will have very little to no future tech. The modern era was chosen to add a whole new element of horror. I will not be throwing flying cars, laser weapons, or even cyborgs at you. For the most part the tech you find in the campaign you can find in the real world and if they happen to be electronic then they will have no use whatsoever in the campaign.This is the dark ages, survival is just as important now as it was a five hundred years ago About Me: Fairly new DM but I put in an obsessive amount of effort into my campaigns and rpgs as a whole. I love when people bring ideas for me to incorporate into my campaigns. So if you see something I could add onto then let me know, I live for such things. What to Expect: You will not only be solving paranormal mysteries but also dealing with a city slowly spiraling out of control as well as your own internal demons. This is not a story of how you saved the city but one of how you heroically tried your best to stall the inevitable. System: Call of Cthulhu 7e. My strength is improvising and creativity so do not expect me to follow a set of guidelines all the time. My weakness is memorization, I have the ability to forget anything and everything so just bare with me as I try to recall. Applications: (All applicants welcomed, PM me your applications) Your world as you know it has come to an end and things are moving so fast, so let’s take a step back and slow things down. Tell me about the character you thought up. Answer these questions: If you can't commit to a long term campaign then there is no point in applying... Player Questions: How many games are you currently playing in or DMing? When did you start playing RPGs? Which RPG(s) have you played? Which one is your favorite and why? Name something you consider scary, and list your time/day preference : (i.e. spiders, darkness, singing children, etc.) Character Questions: Image? (For your character sheet and token, can PM me it later) Name? Age? Gender? Significant Modifications? (Tattoos, synthetic limbs, piercings, etc.) Weaknesses? (Illnesses, allergies, mental disorders, addictions, etc.) Personal Description? (Quick and short: rugged, frail, hairy, etc.) Occupation? Ideology/Belief? Significant People? Any additional info you wish to add? (Backstory perhaps, optional) The Story Welcome to Ascavia, a fantasy country located somewhere between France and Germany. You may relate to real countries, but the campaign will stray way from mentioning topics in the real world. I do a much better job at making stuff up than learning and memorizing countries, governmental ranks, politics, judicial systems, etc. Ascavia is personally at war with Neiva, another fictional country, on its northern border but the entire world is at war. With countries at each other's throats Neiva took this time to strike at Ascavian lands it coveted. The war was cut short when what seem to be an emp attack on Ascavian lands, plummeting its people in complete darkness and silence. Those in Vixen City are left clueless with no means of getting in contact with the outside world, but they are not alone. The few that were able to make the trip to the nearby cities Edgewood and/or Hellen Port confirmed that they were hit by the power outage as well. With the loss of modern technology the city's inhabitants are left to fight for their life in more ways than one. The story takes place six months after the blackout, it is nearing winter and there does not seem to be any rescue missions. The city is littered with dead cars, filth, and destruction from rioting. You are either one of three roles: Investigator: You are employed by Hollow Inc. and work at the station in search of paranormal activities, which have increased of late. Supporter: You have some connection with Hollow Inc. either the corporation or its station stationed in Vixen City. Civilian: You are simply a citizen of Vixen City but will or have gone through some ordeal to get you involved with Hollow Inc. and have some degree of interest. The world as you know it is essentially left in ruins, there are some major backlash for this blackout. Certain occupations will be loss, they will still be chosen for skill allocation but essentially you will have to choose a new occupation that your character have taken up during the blackout, optional. Serious credit rating and money shortage, money is still of use but only for physical goods and services. Money is hard to keep around so bartering is now common, attainable asset is king now. Certain skills will become very situational, the more situational it becomes the more I make up for it in importance when it does come up. Firearms are precious but primitive weapons are more reliable, even more so now. The campaign is centered on Vixen City but it is a sandbox campaign with a map of the local area, you may go where you please and do as you please. I am simply here to orchestrate the world around you, its up to you to dictate how you live... or die Click to Read More