I have submitted Pull Request #1952 for some updates to the Savage Worlds Tabbed Character Sheet. The update includes: Added Support for Skill Specialization Added Neural Toughness to the Basic Info tab (supports Interface Zero 2.0) Added a TAP Readout section to the Basic Info tab (supports Interface Zero 2.0) Added a section for Engrams to the Basic Info tab (supports Interface Zero 2.0) Added an Augments section for Mooks (supports Interface Zero 2.0, or any other Sci-Fi setting that allows augmentation) Updated all the Sheet workers to function for Mooks, too Redesigned the Configuration window to be a little easier to work work with Moved the skills list to be in the skills sections—easier for players to find and use Added an {{allprops}} to the Roll Templates so people aren't restricted to just what's available Added support for the All For One setting Logo Added support for Fencing Styles (Under Fighting) Added support for Fencing Schools (Under Fighting) Added support for Archetype Added support for Motivation Added the ability to change the "Money" label to "Livre" Modified the Melee Weapon Damage to allow multiple dice for the weapon A melee weapon can now do Str+2d6 (or whatever) instead of just Str+d6 This is the beginning of bigger modifications needed to support Rifts® I did not change any of the existing field names so no existing data should be lost—this was purely additive. For Melee weapons, I did change the field type of the modifier from number to text, to better support RIfts and various Sci-Fi settings where a melee weapons by do Str+<die type>+<different die type>. I will let you all know once this change has been merged.