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[LFPs] D6 Space: Galactic Nobles and large bots (**Sundays** 8:15AM CENTRAL 9:15AM Eastern 2:15PM GMT) New| :ongoing campaign every other week

1479789751
John B
Pro
Sheet Author
New Players welcome Familiarity of system not required pdf Books can be found at link : <a href="https://ogc.rpglibrary.org/index.php?title=OpenD6" rel="nofollow">https://ogc.rpglibrary.org/index.php?title=OpenD6</a> Will make characters first secession. Macros already setup for ease&nbsp; So come and be a space pirate, privateer, smuggler, mercenary, noble, nano knight, spy, merchant or pilot. &nbsp;Fly among the stars Sign up here: <a href="https://app.roll20.net/lfg/listing/61815/galactic-" rel="nofollow">https://app.roll20.net/lfg/listing/61815/galactic-</a>... Far in the future space travel is common, cyber ware frequent, cloning common for the nobility for immortality and creating cyberneticly controlled combat troops and rare for everyone else. &nbsp;Freemen have become in relative terms rare. &nbsp;The system lords feud though still must offer feudal allegiance to the emperor. How will you fare in the future? Join to find out. ----- Background Long ago on Terra gravitational polarity was discovered after a large accelerator in Europe changed the polarity of parts of the continent making entire cities and mountains fly off into space from the sudden change in gravity polarity. It was the largest human accident and discovery. Accelerator experiments dealing with the sub-atomic physics that allowed the anti-gravity are now illegal. The G corporation is the only provider of anti-gravity solenoids. They are manufactured far from planetary systems. The monopoly for the anti gravity solenoids has made the G corporation the largest corporation in the known universe. A charge ran from the solenoid allows the anti-gravity polarity to be temporarily shifted to the connected material. This technology is the cornerstone of planetary and interplanetary travel now. The league of system lords is the legislative body of the United Systems League (USL). There is one emperor that all of the kings dukes and other royalty swear fealty to. Each system within USL is linked by Faster than Light Communication network. A series of space stations with transmission cannons at lower gravity points in those different systems is how most communication is submitted. Each planetary body that has a large population has a large message receiver station. Gravitational waves disrupt the distance of different parts of the quantum messages sent through FTL and so need large antennas with powerful internal sensors to detect the transmission. Powerful computers with communication algorithms than are used to rebuild the messages and then transmit using light or radio broadcasting within the system. The more gravity that has affected the message the more the message is diffused and the greater the chance of the message integrity being compromised. Frequently space stations station far out from where the gravity disruption of large celestial bodies are but still on the outer reaches of colonized systems use exotic particle lensing (EPL). Some lensing frequencies transmit and other lensing receives. This allows accurate gating of folded space to be manifested between stations allowing ships to go from one system to the next. Receiving lens are a simpler and cheaper technology to implement while transmitting has more power requirements and is more challenging to create. Mega corps, massive criminal, smuggling and pirate enterprises and some system lords all practice building secret smaller stations that use the versions to circumvent the official intersystem network of gates. For the right price someone can sneak from system to system but the USL interstellar navy is always cracking down on these unlicensed stations.
1479911727
John B
Pro
Sheet Author
What I want the game to feel like: Shadowrun, cyberpunk and Bladerunner in terms of cybernetics, large networks of computer systems being significant and large corporations doing intrigue. &nbsp;(no magic).&nbsp; Battletech and Robotech in terms of mechs, conflicting houses, space travel and system communications having some limitations and the universe has only humans as sentient beings. Dune in terms of one emperor, one governing body of nobles, long term genetic engineering plans and a few monopolies of important technologies being the driving force of the universes economy. (no spice though) Traveler in terms of space Odyssey, diversity of planets technology and ability (no psi).&nbsp; Star Wars in terms of adventure speed, access to space travel, awesome villains and shields. (again no aliens and no force) D6 is a pretty easy system. &nbsp;There are 6 attributes they are the base for all the skills. Skills typically fall under one of attributes. &nbsp;The attribute is the number of dice and bonus that is rolled to achieve things. &nbsp;Average person has 2d6 for each attribute. &nbsp;Characters have 18 dice to split between the 6 attributes. &nbsp;So could be 3D each or can be split into the concept of pips. &nbsp;A pip is sort of a 1/3 of a d6. &nbsp;1 pip = +1, 2 pip =+2 and 3 pip is a full die. &nbsp;Starting attribute max is 4D and lowest for character is 2d. Skills get 7d to spread between them. &nbsp;Same pip concept. &nbsp;Skill starts at the attribute die level and then add directly onto the attribute so for let's say a character has 3d in agility and wants to be good at firearms so adds 2d to fire arms. &nbsp;Since firearms is an agility skill character would have then have 6D in firearms. &nbsp; &nbsp;So character generation is simple allocation no rolling of stats. &nbsp;Max starting skill added to any one skill is 2d. There are advantages and disadvantages to select. &nbsp;So far I have only identified disadvantages the character can choose but working through advantages as well. Character can take a disadvantage to have more skill dice to spend and to add nuance to the characters background. When playing macro buttons that are already created will be clicked and a total will appear. &nbsp;It uses a wild die, fate points and character points so a player can do the impossible. &nbsp;To get an idea of difficulties a 10 or 11 is considered Easy to moderate which to hit something is the starting point. &nbsp;Average person with an attribute of 2d and a skill of 1d in brawling would roll without the wild die from 3 to 18 where about 9 would be average. &nbsp;Use of fate doubles the number you rolled, sped a character point adds a die to the roll and wild die is that concept where for that one die if it rolls a 6 get to roll again and add to the total. &nbsp;Wild die also has the concept of rolling a 1 and the gm can use that to reduce the roll, have a horrid event etc occur though really a means to use for drama and imo not to be abused. I'll have some character templates as well that can be chosen and modified. &nbsp;So simple and fast. &nbsp;Have character sheets and modified the macros so they can be used from the sheet. So come to this mashup world where space adventure awaits. &nbsp;Try a new game system and go away from the whole same old same old. &nbsp;
1485532742
John B
Pro
Sheet Author
The d6 system is quick to create characters and have links to all the free open d6 gaming material. &nbsp;Nothing to buy. &nbsp;Based on the popular star wars west end system.
1486094552
John B
Pro
Sheet Author
The year is 2502 E (emperors reign) there are those that have become immortal through clone technology they change body to body including the emperor who in effect is over 2500 years. The universe is populated with only humans as intelligent life. Where most of the trillions of subjects of USL are enslaved, indentured or serfs tied to a land that nobles fight over to relieve their boredom. This is the united systems league where nobles get licenses to conduct war on each other, massive space stations populate many systems and man has been able to reach the stars. Your team is comprised of "free men" though those in the group so far have gone for some interesting flaws. The group is a band of mercenaries on a Goliath invasion class ship. &nbsp; Let's see how you fair.&nbsp;