For the game I'm running, I have monsters that drop certain items when they're killed. The item that gets dropped depends on the monster type and a die roll to determine rarity of the item. I've come up with a way to incorporate the loot drop tables directly into Roll20 instead of keeping it a separate document I have to look up and roll on each time. The purpose of this post is to share this information (and my excitement at correctly implementing this without help) with the broader public - and I hope this is the correct forum for this. Perhaps others might find this as useful I am going to. As a simple example, let's keep it to two monsters, an orc archer and an orc warrior. In order to make this work, we're going to need two things: a "Treasure-Drop" macro button and separate rollable tables for each monster in the game. The orc archer's loot drop rollable table (appropriately named "Orc-Archer") would have three line items and would look like this: Shortbow - 50% weight (common drop) Longbow - 33% weight (uncommon drop) Crossbow - 17% weight (rare drop) The orc warrior's rollable table is: Shortsword - 50% Hammer - 33% Flail - 17% Obviously, if your game has loot drops but doesn't have item rarity for those drops, you would keep the weight fields blank. Next, the "Treasure-Drop" macro would be a roll query to provide a dropdown list to choose the monster type, which would then roll on the appropriate rollable table to determine the loot drop for that monster. With only two monsters, the macro is relatively simple: /roll ?{Choose monster type| Orc Archer, [[1t[Orc-Archer]]] | Orc Warrior, [[1t[Orc-Warrior]]] } For each new monster type in the game, you would need to add its accompanying rollable table and an extra entry in the macro text above. In-game action shots! I hope others find this concept of a loot drop table as exciting as I do! Cheers!