I am writing a simple half serious Spy Game that uses three stats Athletics, Brains and Chase using Bars 1 to 3. The players would also set Defense pointing to one of the three stats. An attacker would indicate which attribute he is attacking with, and rolls would be resolved against what ever the victim is defending with. The numbers would indicate how many dice each side rolls against the other. So Spy1 attacks Spy2 using Athletics(4) The victim has Athletics(3) Brains(5) and Chase(3) His Defense is set to Brains(5), so to succeed he rolls 4D6>5D6. Can anyone think of a way to have the Defense pull the number off of the bar when set to A, B or C?