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Fallout 2.0 PnP Character Sheet (Roll macro errors)

Hi there, &nbsp;I was glad to see that the Fallout 2.0 sheets are available, since the 3.0 gets a bit complicated, but I noticed a couple problems with the "Roll" buttons, in the skills and Stats sections. 1. The Roll button for Statistics should be a d10, but instead rolls a d12 (Not a big issue, since it allows for extended play beyond the '10' cap). 2. The button for skills, however, is erroneously rolling 1d100cf&gt;96, which defaults to a success roll of [[1]] each time (it should just be 1d100 + modifiers).&nbsp; It makes the skill section a little redundant, and would be obliged if there could be a quick lookover/fix for this. 3. The button for left hand, and right hand weapon, are also tagged to 1d100cf&gt;96, and default to a roll of [[1]] every time.... Rules References: <a href="http://www.fallout.ru/projects/pnp/fallout_pnp_2" rel="nofollow">http://www.fallout.ru/projects/pnp/fallout_pnp_2</a>.... ("Rolling Against___ ", 'Glossary', page 5 (6), Fallout 2.0 PnP) Much appreciated! (Another solution would be to create separate macros for every skill, but I feel this should be addressed permanently by a roll20 staff member familiar with the sheets themselves...)
I believe 'Coal Powered Puppet' was the creator? <a href="https://app.roll20.net/forum/post/2273127/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/2273127/slug%7D</a>
No, I made the "3.0" sheet. &nbsp;Some one named "G. TI." made the&nbsp;Fallout 2.0 sheet.
Gotcha, thank you for checking in~ I haven't seen anything too game changing from version to version, besides the skill change. I'll see which one works out best. Thanks for your hard work, it will be very useful!
I managed to fix all bugs for both weapons and skills. So they will now roll as they shoul be. Again I changed statics 1d12 to 1d10. I think the bug fixes &nbsp;will be ready next week.
Emre U. said: I managed to fix all bugs for both weapons and skills. So they will now roll as they shoul be. Again I changed statics 1d12 to 1d10. I think the bug fixes &nbsp;will be ready next week. Much obliged! :)&nbsp; Happy ventures!