I'm running Witch Hunter 2nd edition, which is a dice pool game using d10s very similar to WoD mechanically. I'm very new to Roll20 and a big green macro newbie. So here is what I'm trying to do. As a character ability, I want to create a macro/ability for my melee attack. Here is roughly the formula I need to use: Roll #d10s = to Attribute (Strength) + weapon damage dice (static) + extra successes (quarried); any roll of 10 explodes for a bonus die. The current Macro I have in place looks like this: /me attacks /roll ?{Melee Dice Pool|2}d10!10>7 vs Avoidance /roll ?{Weapon Damage Dice|1}d10!10>7 Damage So my weapon damage dice need to be a variable (Attribute) plus a static number (weapon damage) plus a variable (?[extra successes}). So far, I haven't really found a way to do this. As a test, I tried: /roll [@[Strength}+2}d10!10>7 Damage That did not work. I'd also LOVE to automate the bonus success damage, but I figure that will have to wait until the token targeting feature comes online...or will it? Can anyone tell me what I'm doing wrong here? While we're at it, is there a way to set a macro to roll dice = to 2 attributes? As in: /roll [@{Strength Attribute}+@{Melee Skill}]d10!10>7 Thanks! Tom