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Marketplace Updates

1487568625

Edited 1487624853
I'm going to revisit some previous posts and condense such in here (as well as build upon such) <a href="https://app.roll20.net/forum/post/2270445/" rel="nofollow">https://app.roll20.net/forum/post/2270445/</a> <a href="https://app.roll20.net/forum/post/3407423/" rel="nofollow">https://app.roll20.net/forum/post/3407423/</a> <a href="https://app.roll20.net/forum/post/1374480/" rel="nofollow">https://app.roll20.net/forum/post/1374480/</a> <a href="https://app.roll20.net/forum/post/1912015/" rel="nofollow">https://app.roll20.net/forum/post/1912015/</a> <a href="https://app.roll20.net/forum/post/2004091/" rel="nofollow">https://app.roll20.net/forum/post/2004091/</a> <a href="https://app.roll20.net/forum/post/1260384/" rel="nofollow">https://app.roll20.net/forum/post/1260384/</a> <a href="https://app.roll20.net/forum/post/1662978/" rel="nofollow">https://app.roll20.net/forum/post/1662978/</a> The marketplace has some profound limitations, I'd suggest that limits its usefulness and therefore, its ability to sell successfully, and its ability to easily service player's wishes to get products that meet their needs to enhance their or their GM's game. &nbsp;I'm writing this as an informal pitch to Roll20's Product Dev as a sort of informal RFP/MRD, and ask that players who read this provide their own clarification and use cases examples for why they value some/all parts therein. (I'd like to ask the Mods if possible concatenate those referenced listings into a singled vote amalgamate). Marketplace updates: Suggested updates overview: 1) A Shopping Cart: The ability to collect, store and then purchase multi items - session problems can occur and loss of session means such items users find, and then lose with a connection problem are lost until - at some later time, they get back into the mood to revisit their search(s) for such. 2) Wishlisting: The ability to denote or save for later review products they are interested in purchasing in the future as well as the ability to make such a list private, or public so that other may gift them such (removing the item from the wishlist) 3) Product Feedback in listings * Provide the seller, and purchasers feedback on products from which to learn. Voting/Rating the Product: an upvote, 5 star, or relative popularity (Number of purchases in the last week/month) type of system - both to foster more sales and give the sellers additional information to allow them to better tailor their goods for sales. (and allows Roll20 to revisit products that have poor ratings, and I’d assume lessen support requests about bad products) The able to write a short comment for each item on the wishlist (indicating priorities, or whatever. If comments seem too freeform and abusable, then a high/medium/low priority flagging at minimum) *There will be a need for some arbitration of more emotive comments that the sellers would like removed, or cases where competitive sellers downvote/deride their competitors. 4) Discount / Sales / Bundles. There are number of sellers that could benefit from increased sales by making bundled pricing for their series and thus prompt for great impulse sales, and you generate interest for special events for offering discounts for special events related to new releases. 5) Expanding Sales products Allow for the Market to sell Decks/Tables/Macros/Scripts and.. Even Gametime with GMs. As stated in other posts - This will be problematic: Tables may often be based off copywritten materials, Decks may have Copy protection, Scripts require server processing time, higher levels of patronage for Roll20 already as well as possible the implied support for such by their coder. That later matter should likely require a re-visitation of the Marketplace agreement to be expanded or another type of agreement for such considered. I don’t assume to have the answer here, only that I’m willing to discuss such and am mindful of costs for Platform based services support (and potentially legal fees) for dealing with Cease & Desist letters. RE: GM for hired purchases, Not being involved in the Patreon patronage drives by some GMs for hire. Short term solution, Brilliant. When its popularity increases, Roll20 may want more control, players would enjoy having the (see item 3) Feedback system to determine how much value the GM is really bringing to the space, and to have that arbitration system when a pre-paid GM drops out without notification. 6) Premium Listing You have established relationships with a major publisher, and in a recent exchange with Kobold press I understand they also will be producing materials. Allow your premium vendors higher visibility for listings, or sellers the option to pay for such (BTW, WoTC should list Roll20 as well on this page <a href="http://ddi.wizards.com/" rel="nofollow">http://ddi.wizards.com/</a> as a 4e gamespace option) 7) Better Metadata Guidance and Filtering. The Market place’s browsing and searching abilities are ironically limited by its open nature. What the sellers choose to list in their keywords, is non standardized, and may not include their target market’s search choices, by tying in successful feature’s (LFG) and gamespace features, to the products for familiarity/homogeneous consumers will be better able to find their desired products. If you have purchased a product previously (Or has been granted by your subscription level), the listing would have a notification that such was already in your ownership. (You may still “re-buy” to support the artist/creator. Inclusion for more static keywords/fields for submitted works to sellers to chose from (ie. Genre, Product Type, Rule System Compatibility, Language, similar as the fields (in LFG: Playing Any of These Games & Language) as well as designation from the Game features (Ie Table, Playlist, Map, Character - (n)PC, Token, Macro, Deck(s), dynamic lighting, etc.; also greater prompts for seller for the set’s contents.&nbsp; Artist Guidelines for Marketplace would at least recommend information them add their item Description, require those maps with a grid/hex as part of the graphics to be aligned in their sales product to the Roll20's native grid - and not require the GM to align. (examples: For Tiles- their sizes; for Modules - expected level range needed to play; for tokens - types and numbers of such; for Maps - dimensions; dynamic lighting; Keywords tags/keywords Fantasy, Character, Monster, Dungeon, Cave, Sci-Fi, Male, Female, Monster, Prop, etc.) These fields/options should be allowed by the “browse” feature or an Advanced Search/Browse/Filter to include the ability to search/filter by: Creator/Artist; Game Type (LFG: Playing Any of These Games & Language); Language; Cost; Product type/Genre; download or Roll20 only; For modules perhaps the intended level of Play (character level, or technical ability), etc); Perhaps even “color”. This would assist the newer authors who don't quite understand the ramifications of improperly tagging their content. This also would help spark ideas for things they might have not thought of, and allow users/buyers to find content easier.
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