Maybe I'm overthinking this, but I wanna put this question out and see if anyone has experience with this situation. I'm working on a large map for an upcoming module. The map setting is a crumbling temple that sits in a clearing, surrounded by thick forests. Most importantly, this also takes place in the middle of the night. I want to have the map give off the best atmosphere possible, especially when using dynamic lighting, torches, and other light sources. With that in mind, I'm trying to do some experimentation, but I'm not convinced of the best course of action. Knowing that the map will be lit exclusively by practical light sources and character vision, which is the best option, in your mind? 1. Create the map as if it's fully illuminated (Dynamic lighting takes care of the rest) 2. Create the map as if it's night, but evenly lit by torches throughout 3. Create the map as if it's night, but accent areas that would normally catch torchlight, and keep nooks and crannies darker so that the map gives off more depth Any advice or examples you can offer would be helpful, thanks :D