"Monsters are real, and ghosts are real too. They live inside us, and sometimes, they win." --Stephen King Join our anti-heroes on their mission to prevent anyone from learning the dark truth about our world. As members of Tenebris, a secret organization that was birthed initially during the age of enlightenment, you and your group have one job keep Remnants secret. What are Remnants you ask? They are supernatural humanoids characterized by a shadowy figure and highly advanced technology. The Shadow Council (a group of highly influential Remnants) approve of Tenebris's main goals and lend's assistance in the form of Boon's pieces of Remnant tech each and everyone unique and compatible with a single user. You and your squad will have to fight through cultists and rouge Remnants alike to ensure this secret stay under wraps the only question is, are you ready? $5 Roll20 subscription credit per session “This game will require payment to the Game Master at a rate of (to be filled with a description of your method, amount, and frequency of payment). Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements." For those interested, we have prepared a very short story to better explain the setting and style of the game just send Tug a pm for a copy. It will also be available as a handout in the game. Theme: Supernatural, Modern. Setting: The fictional city of Titan in Arizona Sessions will be 3 hours long each GM Experience: 4 years w/ Family 3 years at a local comic book store <a href="https://app.roll20.net/lfg/listing/74518/tenebris-lost-squad" rel="nofollow">https://app.roll20.net/lfg/listing/74518/tenebris-lost-squad</a>