Hello i am a GM creating a GURPS 4th Edition game in a world war 2 setting where the axis is stronger and seems to win the war. Although the group only plays in the already defeated sovjet union. Players will take the role of A professor and his guards, as they lead a company of auxiliary troops along the sovjet union to search for a long lost artifact. Think of Indiana Jones, but instead of played the american you play the germans and whoever decided to tag along the para-military group. As a GM i pride myself on making great stories, enviroments and knowing facts. I have yet a weakness of relativly moderate combat encounters, something i try improve myself using this campain. Expect a mix between soft roleplaying and dice ruled playing time. I like to give my players a bit of room to play in for as long as it fits within the way the campaign works.