So I've got most of the macros/abilities for my Witch Hunter game built and ready to go. But there is one rule that I haven't addressed and that's the "rule of ten". Essentially, players never roll more than 10 dice for any test. For every 2 dice over 10 the situation calls for, the receive a free success. Now we're pretty early in the campaign, so I don't see this as being an issue yet. But is there a way to build that command into a macro? Right now, a basic skill roll looks like this: /roll [[@{Ability}+@{skill}+?{modifiers|0}]]d10!10>7sd So is there a command I could include that would cap the dice rolled at 10 and convert any 2 dice beyond that to free successes? Thanks!