So, I've already runned many games in RL RPG, and usually use the Storytelling system or similar system games, and one of my players always make Social-Based characters, with high "manipulation-stats" (persuasion, socialize, intimidation in storytelling; a lot of different skills in other systems...), so that he usually tries to talk with people before any action is taken. His character is pretty much a non-combatant, used to use his charisma and manipulation skills to get what he wants, and let the other players do the fight when need be. It may seem an odd character for many players and GMs who focus on combat, but it is really useful, as he can bribe and deceive better than any character would be able to... It's something useful for the group as a whole, but there's one thing though... His character IS the master of rhetoric. He is able to convince people of stuff with his words - especially dumb people or people without much willpower... So it makes sense that he would be able to convince other PCs to take one or another action... The problem is: how to do that? Should he be able to do that? His character sure IS able to do it, considering his ability and skills at manipulation - and that one or two PCs are mentally weak... but it screw the game when it's done. What's the fun if you say "we should kill him" and the other player just go against it and is able to convince you of doing what he wants - even if you, player, is still not convinced? So I'd like to ask if anyone has any tips on that... I don't want to make the party obey the manipulative-character always... but it would also be ridiculous if he is able to convince almost everyone of stuff, and can't convince a dumb warrior that trusts in him of something so simple as "no, let's take the left path instead of the right path..."