Forgot to put in the dates: Game session time would be Fridays @ 4:00 pm PST (7:00 EST) bi-weekly 1645.&nbsp;The English countryside burns under Civil War The Parliamentarians clash in violent confrontation against the King’s ardent Royalist supporters. The village of Westbriar has remained thus far free from the terrible conflict, though battles have been close enough for the huddled townsfolk to hear the report of cannon and musket. A staunch supporter of the Roundheads and strongly Protestant, the village has found in its midst the most heinous thing - a witch. Ellyn Langley, the Chandler’s eldest daughter, has been accused of having consort with the Devil. It is claimed she has heard voices in her dreams, and young Wilhelm Baites was bodily scorched when the militia came to take her from the Chandlery to protect the terrified family. With most of Count Raffe’s soldiers in bloody battle against the King’s men, the castle has fallen under the command of Lady Maude, the Count’s wife and fiery Puritan. She has spared the girl little mercy, and word is the Witchfinder General, Matthew Hopkins himself, is enroute to Westbriar to put young Ellyn to task. Already subdued by fearful superstitions, the undermanned and meager-trained militia are hearing reports of strange individuals having been spotted lurking like spectres in the western wood. ~ ~ ~&nbsp;~ ~ ~ ~ ~ ~ ~ ~ ~ Room for 2 more players. Set in the historical world using the Solomon Kane campaign book - with a secret, hidden advanced science-fiction element that is not immediately visible. The closest analogy would be The Matrix visiting Star Wars while stopping by Westworld's flat. I don't want to give away anymore than that, besides this being a rationalized world with a strong central theme. <a href="https://app.roll20.net/lfg/listing/87773/the-shell" rel="nofollow">https://app.roll20.net/lfg/listing/87773/the-shell</a>...