Hi all, We are gonna start a campaign on a system called symbaroum. Of course, it is a niche game and there are very few ready to use macros/content for this system. I want to build a macro to speed up the initiative check for every player AND every enemy. I'm gonna say I'm a noob with macros and I know very little on how to build them and what I can and can not do with them, but I want to learn (at this proposal if there is any in-depth guide on the forum I'd like if you could be so kind to link it down here). Since there is more experienced people out there i'm here to ask you some help for this. Down to business: In symbaroum initiative is determined by a specific stat on the character sheet called "Quick" (similar to D&D dexterity). If two character has the same "quick", so you need to check another attribute "Vigilant". If the character has the same quick and the same vigilant, then the initiative is decided by rolling a d20 and who get higher value will go first. I'd like to build a macro in which I can read every character quick attribute. After that, if someone has the same value I want to read vigilant attribute, and if this is the same aswell we roll a d20 to determine the initiative. Of course everyone can decide to act later on in the turn, but once this order is set, they can not change it in any way. For the decision to delay the action we can do it by hand since I have no idea about how to implement this with a "?" function. Of course I want to send the results to the tracker so everyone can see the turn order. I'm open to any adjustment to make this work, but i'd like to avoid the request for manually input values [?{Quick?}/?{Vigilant?}] if possible, or keep it the lowest possible. Hope someone can help :) thanks in advance Edit: It would be nice if the macro would be available only to the gm.