My tabletop group kind of splintered so I was seeing if there is any interest in this gem. Modified 3.5x (some Pathfinder rules like Perception instead of Search, Spot and Listen). If everyone prefers Pathfinder instead I'll open it up to Pathfinder conversion...but will allow 3.5x classes. (XPH and Book of Nine Swords I'm looking at you). I have every darn 3.5 book (Completes, Handbooks, etc...) so pretty much open to anything. Will not be starting till later next month at the earliest. I have a few one-shots of legacy games I want to run first. This will be a big darn heroes campaign. (More on this later) Details subject to change based on players' and group's feedback. From the wiki: "The plot of Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale , a thinly populated frontier region. The party discovers a massive hobgoblin horde that is fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, players have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy."