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Dungeon Tiles: DM Essentials (My first pack!)

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Edited 1510036326
Nick S.
Pro
Marketplace Creator
Translator
Hello everyone! I'd love to introduce my first pack to the Roll20 community,  Dungeon Tiles: DM Essentials . It has over 150 tiles, each with different levels of wear for a realistic looking dungeon. Since it's my first set, I was hoping to get some feedback and of course answer any questions you may have. Thank you! Nick.
Looks very good, the inclusion of shadow is something new that I can appreciate. My feedback to you and anyone else is different room designs.  Octagons, circles, triangles and overall different shapes and dimensions.   As someone who loves assets and uses them for dungeon design it would be great to see some creativity in that direction.
1510073075
Nick S.
Pro
Marketplace Creator
Translator
Thank you for the feedback ParagonWorld! Adding extra shapes to rooms and corridors is certainly something that can be done with some work, though I'll have to figure out how to properly create some of them. I don't know if adding items to a previously created pack is possible, but otherwise creating an expansion extensive enough will have to do. If you or anyone else has any other ideas, I'd love to hear them!
Very nice, especially for a first set!   As Paragon said, I really dig the shadow tiles and being able to use them how I want.  Also, thank you for not having shadows as part of the tiles.  There are some very nice sets out there that I don't purchase because I can't rotate them how I want due to shadows.  I'm probably in the minority in this regard, but it's a sticking point for me.
1510115662
Nick S.
Pro
Marketplace Creator
Translator
Thank you, glad to hear that! I'll certainly keep it in mind and try to offer a larger variety of effects and sizes to go with the next set.
I like empty dungeons: I will re-use the same maps countless times with different groups so just do some re-arranging. I like your battlemap screen as I can then quickly throw some walls up, dynamic lighting, etc, and have a fast decent looking dungeon to use. (For every "storebought map I use I build three or four from scratch.)
1510231682
Nick S.
Pro
Marketplace Creator
Translator
Thank you Erich! I also use many of the dungeons I create with several groups, especially when I run one-shots, and it's quick and easy to rearrange or even add rooms at a moment's notice if you need to. Is there anything you would like me to add or change in the next release? Thanks!
1510239598
Goat Games
Marketplace Creator
This is a very well made simple pack that I respect a lot. Even fitting for serious or funny Sci-fi temple or Fantasy scenario alike. Thumbs up and bought on the spot my friend!
MOAR TILES!  Exactly what i was looking for. I like getting tiles to build my dungeons rather than prebuilt/sized set pieces. Gives me more flexibility. Thanks.. and bought!
1510250623
Goat Games
Marketplace Creator
if you could do things just like this style but with other themes. like maybe an asian temple one, Pyramid, cave or a more dawrven style as well I would buy THEM ALL!
1510309704
Nick S.
Pro
Marketplace Creator
Translator
Thank you for the kind words Terrelle and Charly! I expect to create other tile packs such as the ones you mentioned, I also had a Royal tileset in mind, alongside an expansion to this one taking into account the feedback I received so far. Thanks again, and I hope you'll like the new ones as well!
there is also an API script&nbsp;<a href="https://wiki.roll20.net/Script:Random_Dungeon_Generator" rel="nofollow">https://wiki.roll20.net/Script:Random_Dungeon_Generator</a> another selling point would be if your purchase include the Dynaimic light paths and such that we can add to the APi and make a personal Map generator with more tile sets.&nbsp;&nbsp;
1510355849
Nick S.
Pro
Marketplace Creator
Translator
lordmage said: there is also an API script&nbsp; <a href="https://wiki.roll20.net/Script:Random_Dungeon_Generator" rel="nofollow">https://wiki.roll20.net/Script:Random_Dungeon_Generator</a> another selling point would be if your purchase include the Dynaimic light paths and such that we can add to the APi and make a personal Map generator with more tile sets.&nbsp;&nbsp; It's an interesting idea. I have never used that script or any other for random dungeon generation or dynamic lighting assistance, and I don't know how many people would benefit from that, but I'll definitely take a look. That particular script seems to be 3 years old and the wiki points to a dead end, but a quick search reveals the author made a newer script about 2 years old that might still work. That aside, at the moment I also don't know if they need to be perfectly square images for it to work correctly, since the pack required for the original script has geomorphic tiles that are all the same size. I'll investigate further, but any help with it would be appreciated. Cheers!
Hey Nick, nice stuff... -Ajax
Nick S. said: It's an interesting idea. I have never used that script or any other for random dungeon generation or dynamic lighting assistance, and I don't know how many people would benefit from that, but I'll definitely take a look. That particular script seems to be 3 years old and the wiki points to a dead end, but a quick search reveals the author made a newer script about 2 years old that might still work. That aside, at the moment I also don't know if they need to be perfectly square images for it to work correctly, since the pack required for the original script has geomorphic tiles that are all the same size. I'll investigate further, but any help with it would be appreciated. Cheers! In my opinion you would be limiting yourself hard: little return on your investment of time and effort. Only Pro level subscribers could utilize your work. And let's say even a third of them would be interested; it would still be a small number of folks actually purchasing the product. I limit myself to about $50 a month to buy artwork, and being a pro subscriber might buy it. But I bought the Random Dungeon Generator when it first came out and rarely use it. Easier for me to find more maps to use than generating a dungeon and having to adjust the pieces so they work. When/If the API ever gets the ability to manipulate artwork from one's purchases it would be a better idea. Then you could choose what graphics to use for the base dungeon instead of variations that all have the same look and feel.&nbsp; The one thing I use with almost every one of my maps from Stephen S.'s work is his symbol set. He has symbols for locked doors, trapped doors, locked and trapped doors, magic, odors, sounds, and a decent number of room numbers and other type symbols. It forms the base of a collection of symbols I've gathered together these past years to make my life easier on trying to remember what is where on each map. And have used them for fantasy, modern, and sf games. &nbsp;I put my faith in the developers one day giving us one or more new layers to play with. Then I can have a building, with the floorplan fully marked with dynamic lighting, and then swap it with a layer with the roof, or another floor, etc. I do that now but have to remove and add the dynamic lighting to make it look right. Still easier to use two separate maps... What do I look for in sets like yours? A workable floorplan, or the ability to make a workable floorplan. And then various tiles which can be laid over the stock maps to add chasms, obstructions, streams, pools of water, rock slides, half buried statues, etc. Most of these sorts of places would have a certain amount of rubbish built up over the years, yes? Be it from animals dragging things in, the wind, the remains of meals, falling rocks: underground passages are not known for being clean. ( and if they are perhaps the characters realize they are in a dry stream bed and wasn't it raining outside?) I am a fan of the sets which show undamaged and damaged sections that can be mixed and matched. What would I personally like to see? I've been waiting on Nicky G to recreate his, "Apocalypse Metropolis: Doubledown Hotel and Casino" as a Modern (pre-Apocalypse) set. I want to reboot my D20 Modern game set in Las Vegas - 1995, and been slowly working on maps for the past year or two. A couple of good Modern sets would be great. I don't have the time, or skill to convert his Apocalypse tiles into Modern tiles. I own every Modern style set on the Marketplace but don't have time to make it all work on ten or so maps at the moment. Some dungeon or sci-fi sets can be converted to be used as Modern settings. But a street of businesses in a downtown setting, a hotel/casino; and a set to easily build businesses for a Modern setting would be great. Not sure how well it would do on the Market: but that is what I have my eyes open for.&nbsp;
1510580524

Edited 1511801668
Nick S.
Pro
Marketplace Creator
Translator
Ajax said: Hey Nick, nice stuff... -Ajax Thank you Ajax! Erich S. said: [...] What do I look for in sets like yours? A workable floorplan, or the ability to make a workable floorplan. And then various tiles which can be laid over the stock maps to add chasms, obstructions, streams, pools of water, rock slides, half buried statues, etc. Most of these sorts of places would have a certain amount of rubbish built up over the years, yes? Be it from animals dragging things in, the wind, the remains of meals, falling rocks: underground passages are not known for being clean. ( and if they are perhaps the characters realize they are in a dry stream bed and wasn't it raining outside?) I am a fan of the sets which show undamaged and damaged sections that can be mixed and matched. [...] I appreciate the extensive feedback Erich! A few things you mentioned I had already planned to include in the following sets, but there's plenty more I didn't even think about yet. The API idea I still find interesting, though I agree with you that I might take a lot of time to make it work for perhaps only a handful of users, I'll still investigate and see what can be done since I'm curious enough, but it's still a secondary concern at the moment. As for modern tilesets, I expect to continue working on fantasy-related themes for the time being and was hoping to follow with outdoors packs, but I'll reevaluate that when the time comes. Perhaps I'll jump to modern first, but I don't want to get ahead of myself. Thank you!