This looks like a minor bug: If you use Alphabetical Skills (another option I didn't understand; I just thought it sorted skills somehow) then there's an issue with adding specialties under the "Art". The reason is that there's a typo in the roll template for the success portion. The @ should precede {artScore}. Here's art (not working): value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{artScore}}} {{fumble=[[ceil(95+(@{artScore}*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{artScore}*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{artScore}*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{success=[ [@ceil({artScore} *?{Multipler|1}+?{Mods|0})]]}} {{roll=[[1d100]]}} {{skillname=@{artSkillname}}}" Here's craft (working): value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{craftScore}}} {{fumble=[[ceil(95+(@{craftScore}*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil((@{craftScore}*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil((@{craftScore}*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{success=[ [ceil(@{craftScore} *?{Multipler|1}+?{Mods|0})]]}} {{roll=[[1d100]]}} {{skillname=@{craftSkillname}}}" The workaround seems to be to use Categories and enter zero to not use categories. :P Other stuff: Agree on roll tables. I've never found a real use for them. Agree on input modifiers. If the goal is to get rid of the pop-ups, I could imagine a central "control panel" on the sheet that governs all rolls. Have checkboxes for Easy, Average, Difficult, and an input for %Modifier. The checkboxes feed the fixed modifiers to the roll. The %Modifier is for flat modifiers from the GM. Default to Average with zero modifier so for most rolls you don't need to change anything. Something like: [ ] Easy, [ x ] Average, [ ] Difficult, %Modifier: -10 I can't remember if you can use other input types in the dialogs, but I'd try something like this even if you want to keep the pop-ups since the multipliers are constants in the rules for skill rolls.