Concept: I want to play Vaine, a Witcher. for those who have never played that sereis, a Witcher is a child taken or given as payment to an adult witcher. That child is taken to a fortress where they are trained from as early as possible in combat. They are given potions and elixers that mutate them. Giving them enchanced senses, a fast metabolisim, removes the need for sleep, extends their life into the 400-500 year range, and ends up giving them Catlike pupils. You combine the enchanced senses, speed, strength, and give a healthy dose of alchemy to brew combat enchancing potions with a 200 year old person trained from near birth to fight monsters - and specificly monsters. Like a ranger where the favored enemy is "anything not human". Witchers generaly kept extensive notes and passed them down, so that hundreds of years from when it was discovered the fact that Goblins unvairably fall asleep when they drink Buckthorn, a small thorny herb found on the bottom of coastal warm regions. A big focus of the concept is that your fighting style is limited, your magic is limited, but you have an extensive achemical knowledge and a tome from past witchers that catalouges a great many magical beasts. most anyone who is not a witcher hates them - i would say mostly out of jealousy of that long life - but also because they are seen as "bringing the monsters in the first place" I dont have any pre-made class or homebrew, just the concept. I am 100% willing to play a regular class (like fighter or ranger) and forego all features to have a few specific things that make it feel Witcher-y. Like Playing an eldritch knight and forgoing all spells and features to have a couple of potions i can refill and a couple of cantrips that i can use. The full list of abilitys and options avalible to a witcher in bullet format are -A steel sword for men, a Silver sword for monsters -potions of various types to assist in harder monsters. Like a water breathing one to hunt aquatic, or one that increases damage on attack rolls, the potions kill non-witchers if drank and have a toxcity to them that prevents more than 1-2 being used at a time. These must be crafted, but once crafted simply refilling the bottle with a strong alchol is enough to replenish them, like how you can refill a vanilla bottle with vodka to get more vanilla extract. -5 specifc cantrip like effects. A fire spell, a charm/friends like spell, a defensive spell like Sheild, a telekinetic push like spell (think a small force push), and a spell that slows movespeed for anyone who is not the witcher. -a tome that helps them know what magic and potions to use to not die quickly to monsters. Thats it. It ends there. You could start at level 1 with all of these features and outside of the DM deciding (your high enough level, your fire spell does an extra D6 now) nothing changes. There are no new spells. No new features. Just that list, the bonus attacks and HP of the fighter class. No second wind. No action surge. No eldritch knight spells. No subclass. No feats. I dont think it would be overpowered, but it would be a 100% homebrew thing, so id like to find a DM who is ok with that. Times i am Avalible is Tues-Fri, anytime, though after 8pm is best for me.