In one of my games, I've been running a character's line of sight as equivalent to their Perception skill rank in meters. Since these numbers often change (and since I'm trying to move on to snazzier things that require this as a basic component), I would like to be able to reference Attributes for the first "emits light" value. I've even gone so far as to set one of the 3 bars as "Perception." I tried inputting @{Bar3} and @{selected|perception}, etc in the "Emits Light" box, but it doesn't seem to reference them accurately. Has anyone succeeded in something similar?