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Gauging interest in *other* RPGs (especially indie) and sort of LFDM if there is

I've read the posting guidelines and hope that this isn't too "loosey-goosey" of an inquiry, since I'm not specifically saying "LFG for X System, Y Campaign, Z Edition, TYVM" :) As I pore over the LFG forum periodically, with rare exception I'm often disappointed in the lack of mention of games that are not D&D.  This is not by any means a criticism of D&D, I've just been playing RPG's for several years and tried D&D and then gravitated to discovering other games, particularly indie games that tell different stories in diverse ways. Perhaps others are interested too, just hesitate to put up a game listing they think may not get notice in the prevalence of 5e posts?  This is my hope, at any rate! I'm torn between giving specific examples (and people not responding because their chosen wasn't mentioned) and NOT giving specific examples (and people not responding because of lack of details).  So on the side of caution, here are some games that I and the friends I play games with have played or wanted to play, but by no means is this comprehensive because to be completely honest, I pretty much get lost in the rabbit-hole of DriveThruRPG's little PWYW games often and there are SOOOOO MANY interesting not-well-known games out there. (Forgive me if some of the categories aren't cut and dried or if some games fit into multiple categories-- just trying to give a fairly quick and simple list!) Historical/alternate historical - Perfect, Alas for the Awful Sea, Colonial Gothic, Blades in the Dark, Lady Blackbird Supernatural - A Ghastly Affair, Bedlam Hall, Ghosts of Albion, Beyond the Firelight, League of Seekers (when released) Fantasy - Beyond the Wall, Fellowship, Unsupervised Apprentices, Romance of the Perilous Land, Wolf Packs and Winter Snow Future/Apocalyptic - The Sprawl, Engine Heart, Bellbot, Necessary Evil, The Morrow Project, Atomic Highway Lighthearted - Call of Catthulhu, Wandering Monsters High School, Pigsmoke, Costume Fairy Adventures, Small Folk, Kobolds Ate My Baby Okay so maybe that wasn't so quick and simple, but I wanted to explain myself!  These are not the only categories either.  A western game would be fun, but I'm not sure which of the (10+!) systems out there would be best.  I've played Shotguns and Saddles but there are certain things in that game book you have to omit when you actually play. Anyway, I could muse all day but maybe this will get someone else excited about the idea of there being players out there who want varied games.  And either way, thanks for listening. :D <3
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Any interest in this&nbsp; <a href="http://drivethrurpg.com/product/226982/Elizabethan-Adventures-Players-Book?term=elizabethan+&test_epoch=0" rel="nofollow">http://drivethrurpg.com/product/226982/Elizabethan-Adventures-Players-Book?term=elizabethan+&test_epoch=0</a> I am working on a scenario or maybe a short campaign it is not exactly and indie game. &nbsp;I have a The Morrow Project scenario nearly ready to go but it would not be classed as an indie style story game either &nbsp;I have aslo been thinking of running Over the Edge. Bedlam Hall looks like fun but from the expierences I have had with PbtA, it attracts as many rules lawyers as D&D does.
Yeah Vaeri I hear you. Its very annoying for the lack of variety in the community even roll 20 doesn't give a platform for a good chunk of the games. An example looking for a Mutant Epoch game in the join games there isn't a search filter for it. I believe the reason 5e is so widely use is because its so well known and heavily marketed and supported its like the Apple of rpgs. Plus a lot of players who play rpgs don't like change well to be fair thats most people so they are reluctant to try different systems. It also comes down to getting someone to dm it which is hard for a few reasons. One the players to dm populations is very lop sided there are more players then dms if I had to guess i'd say five to one. Two there is the challenge for some to learn a new system enough to run it. Three comes down to what the players want to play as a dm myself there are crap ton of games I want to run but I need player buy in if I dont have it I cant run it. If my group wants 5th by vote thats what they get sadly for my other games on the shelf. So for what its worth I think most of those games sound like a fun time but its a bitch to get some the needed condition to get one started.
If any Masks:TNG GMs are running a game, that's something I'd be down for.
I'd love to play some Numenera personally.
im down for anything tbh&nbsp;
I'm also a fan of indie games and how their non-traditional approach creates different kinds of stories. In the past couple months I've played Inspectres, Grey Ranks, and Ten Candles with my regular in-person group and they went amazing. I've also been recently playing some not-quite-indie-but-not-D&D-either games such as various Powered by the Apocalypse games, Call of Cthulhu, and Burning Wheel, both as player and GM. I'm not looking to run another game at this time, but I'd be interested as a player. PM me if you want to chat.
I'm kicking around the idea of a post-apocalyptic cyberpunk/shadowrun style game if anyone's interested...let me know- I'm looking into maybe using Savage Worlds or my previous method of mixing AD&D with some GURPS (mostly just used weapons and stuff from here)
While I am experienced with DND1-4(5 not so much), ADND (and have many fond memories). Here are a few others I also love to play/run. Mostly run. TFOS BESM Pathfinder (not as much these days...pretty much DND 3.75E) Deadlands: Steampunk/Horror/Western Dungeonworld Space Opera Villains and Vigilantes Traveller (Classic and MegaT) Call of Cthulhu (1st and 2nd editions) Threadbare (stuffed animals) Mouse Quest (more of a tactical boardgame with rp elements) Stormbringer. RP in Elric's World.&nbsp; 1E &gt; 2E. Lords of Creation: Transdimensional RP. Start as mortals work up to being your own pocket diety. WoD (varies...liked Exalted setting...but rules clunky) Warhammer FRP and 40K RP (Rogue Trader) Hero System (mainly for Champions) Marvel (the original TSR one) DC (again the older out of print one) FUDGE (the original free form universal game engine. 100% free) GURPS (older editions...too much crunch but had lots of fun) Cyberpunk 2020 PSI World Paranoia Toon Shadowrun (1E & 2E) didn't like the massive crunch of the later editions.&nbsp; and I'm sure I'm missing a bunch of others, this is just what popped into my head.&nbsp;
Forgive me for being a while in responding-- I've been a little preoccupied with job hunting lately (which is part of why I'm so eager to dig up some interesting games). Thanks to all for the responses! It's good to see others with interest in things outside the box[ed set]. :D _________________________________________________________________ Walt S - The Elizabethan thing is potentially intriguing. Of the historical periods, I often hesitate at Elizabethan a little more in spite of liking Elizabeth herself. Kinda a tough era for those ladies what ain't queen! But supernatural things are always fun, and I could always reprise my Elizabethan actor. Also, I know what you mean by the PbtA flavour of rules lawyer. It's interesting sometimes because it occasionally feels like PbtA says it wants narrative over mechanics, but its solution to that is to have made mechanics *for* narrative. At any rate, I hold out hope. I have played a bit and as long as time is allowed for roleplay, it can be really fun. _________________________________________________________________ Pumpkin - I too have suspected that GMs are not offering because of perceived lack of interest-- which is why I wanted to not only state my own interest but get a feel for others'. Kind of hoping that if people notice that the interest does exist, that they will realize "if you build it, they will come". I think if a GM is the only one in their friend group who thinks, "Gee it would be great to run Obscure RPG by Hole-in-the-Wall Press, but everyone I know is stuck on Popular Game for Everyone and Their Dog", then it can also be daunting to know that to find players, you'll be having to go to strangers. I'm fortunate enough to know a group of friendly folks with varied enough interest in less popular games, and that has behooved me a good bit when looking to run things like A Ghastly Affair. Doesn't always work in the other direction when I want to play something and no one is available to run though. And that's what this forum is for, haha. :) _________________________________________________________________ Jay C. - Inspectres! I'd forgotten about that one! That's another I'd like to try. And my gaming group has been mentally chewing on how to get Ten Candles to work online because it seems like it would be really great. A player we knew had told us all about his in-person session of it and we were super jealous. :) I will PM you! _________________________________________________________________ DM Southie - Have you tried The Sprawl? _________________________________________________________________ Rerednaw - I love Deadlands! Have had some strange luck trying to find folks to play it with here on Roll20. Not people in general, just, people who aren't trying to be the most offensive character they can. But I hold out hope for that too. I love a little spoops in my western. I love a little spoops in my spoops too, so Call of Cthulhu is always good, though I think the first edition I played of that was still like 5th or so. 1st and 2nd, hmm. Are they functionally more similar to the original BRP? Our group has always wanted to try Dungeon World and Paranoia. And some space opera. Lords of Creation is a new one to me and the premise you mentioned is intriguing. And thanks for mentioning Threadbare-- I'd not heard of that one yet, and I've been wanting a game where you play toys. Although I was thinking more like the teddy bears in Little Fears. Threadbare seems similar to Engine Heart, though with toys. I hope it's okay if I use the word "cute" here, haha. :)
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I am taking a look at Bedlam Hall which looks promising and I will&nbsp; possibly delve into Alas for the Awful Sea but the actual play videos for it which I have seen are pretty keen on banging on about "The Patriarchy" and that puts me off some what.&nbsp; I have looked at Ghastly Affairs in the past, but shoehorning that setting into a class system seems like a stretch.
I love indie games, and yes, as others mention, I hesitate to offer because I want to actually play something, not post endless ads. :p That said, I've a current offer for an older game with strong indie spirit, even though it's not technically indie. Everway wasn't creator-owned, but it was groundbreaking in its day, and remains one of my favorites. I'd love to play/run something using one of the Apocalypse hacks, a few of which I've run, but never long-term. Or my all time favorite indie, Dogs in the Vineyard, with its ever-escalating conflict mechanics, forcing you to decide if the goal is worth the risk at every turn. The setting isn't for everyone, but that's part of the challenge (and with care, that system will fit any game where PCs must wield authority while considering how far is too far. Ran a great game of Star Wars using it). And I'd LOVE to try Polaris, probably my all time, number one "never got to play." Oh... not the new Polaris. That's not indie. This one. And running online might be weird, but I once played an awesome game of Committee for the Exploration of Mysteries at an indie convention, and I'd love to try that again. I tend to think of the tale or premise first, then try fit a system to it. I tend to default to one or two simple systems if nothing jumps out as an ideal fit.
Oof, had a reply typed out but internet issues ate it.&nbsp; That's what I get for not composing in a word file first :P&nbsp; Let me see if I can recreate it. Walt S said: ... I will possibly delve into Alas for the Awful Sea... ... I have looked at Ghastly Affairs in the past, but shoehorning that setting into a class system seems like a stretch. Alas for the Awful Sea appeals to my "historical UK" leanings. I must admit I'm not super thrilled with the idea of playing a boating crew (another place where it's difficult to fit in a female PC!) but the village stories part of it sounds fun. Regarding A Ghastly Affair and its setting/system, it does seem at a glance like it could feel incongruous, but in the bit I've worked with it, it actually seemed to work out. Mechanics are simple enough and the "classes" are given fun traits that kind of augment the narrative.&nbsp; I was running a campaign (or what was to become a campaign, we actually didn't get all that far) before people's holiday scheduling and other wintertime-based issues kind of ate it. We had a Mad Scientist, an Everywoman, a Magician, and two Monster Hunters in the party. The flavour was shaping up to be Bram Stoker's Dracula meets Pride and Prejudice and Zombies. You can kind of play with the setting to vary it up, whether you want people vastly aware of the things that go bump in the night or keep it more for only those "in the know".&nbsp; Accordingly, you can go as historically-accurate or as "Hollywood" as you like.&nbsp; I was going for a balance, personally.&nbsp; I hope to be able to get back to it again one day. Teller said: ...Everway wasn't creator-owned, but it was groundbreaking in its day, and remains one of my favorites. ...my all time favorite indie, Dogs in the Vineyard, with its ever-escalating conflict mechanics, forcing you to decide if the goal is worth the risk at every turn. The setting isn't for everyone, but that's part of the challenge (and with care, that system will fit any game where PCs must wield authority while considering how far is too far. Ran a great game of Star Wars using it). ...not the new Polaris. That's not indie. This one. And running online might be weird, but I once played an awesome game of Committee for the Exploration of Mysteries at an indie convention, and I'd love to try that again. I love how there are so many rpg's that even when I think I've heard of most of the ones that just aren't super beyond obscure or brand-spanking-new, I still learn about one almost every single day. Thus, I've never heard of Everway but the "heavily influenced by divinatory tarot, the four classical elements of ancient Greece, and mythologies from around the world" (per the wiki) sounds interesting, especially the tarot bit. I'll admit that I was in the "setting isn't for" camp for Dogs in the Vineyard, though it wasn't the western part, just the Mormon-esque stuff. I love a good western game, oddly enough. But I'm quite intrigued by the idea of using the system to run something else. I don't know enough about the system, having passed it over due to the other factors, but I probably should look more into it with an open mind. I'm actually REALLY curious how you did Star Wars with it, especially as I'm looking for a Star Wars game right now and one of the challenges seems to be picking a system. I appreciate how that Polaris page has a "Why you should play this game" AND a "Why you should not play this game" section. I think more games should take that approach to explaining themselves. The Committee game sounds like fun. I often forget about 1KM1KT, but it's great to talk to someone who's actually played something from there. GMless games are more and more appealing when you have friends who get excited about new weird games but no one wants to carry the yoke of GMing. :P Teller said: I tend to think of the tale or premise first, then try fit a system to it. This particularly stands out to me.&nbsp; I sort of often default to the more traditional approach of thinking of games in terms of complete setting/system pairings, but I have a friend who thinks more like this and it's starting to rub off on me, I hope.
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Vaeri said: Regarding A Ghastly Affair and its setting/system, it does seem at a glance like it could feel incongruous, but in the bit I've worked with it, it actually seemed to work out. Mechanics are simple enough and the "classes" are given fun traits that kind of augment the narrative. But with all &nbsp;those class / feat gain systems, narrative goes right out the window when level up fever takes over.
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Vaeri said: I'll admit that I was in the "setting isn't for" camp for Dogs in the Vineyard, though it wasn't the western part, just the Mormon-esque setting. Hmm to me the point of roleplaying is to play characters not like myself. As a rampant atheist I don't have much in common with a Mormon but I enjoyed Dogs in the Vineyard. &nbsp;What are your thoughts on this&nbsp; <a href="http://browserbeware.com/taba" rel="nofollow">http://browserbeware.com/taba</a> for all intents and purposes the characters are pre-conquista Jihadists.
Dogs in the Vineyard isn't really about that anyway. It's about the hard choices you have to make, and about how far you're willing to go to enforce them. You're placed in these positions of complete authority over the well-being of the towns ("branches") on your route, and asked to ensure they thrive as communities, physically and spiritually. A long while back I posted a tale on RPG.Net about a game I ran twice. Once for some friends, and once for some strangers at a convention. It revolved around a small sin of pride (though of course in the game they had to discover that) which snowballed into some truly terrible events, with one brother killing another and hiding the truth. PCs had to untangle the truth, but then decide what justice would best serve the community. In the convention game, well, it turned into a bit of a bloodbath. They killed the brother, then killed the father when they learned the small sin that began it all was his. In the friend game, no-one else died, but a PCs existing relationship with an NPC (which players define before and during play) took a serious hit. So, the game is about how you face these choices. Consequence is yours to mete out as you see fit. How far will you go? As the book asks, "Will you cut off the limb to save the life?"
Walt S said: But with all &nbsp;those class / feat gain systems, narrative goes right out the window when level up fever takes over. Oh, hmm, I hadn't gotten a chance to feel this out really-- no one had gotten to the leveling up point really when we played.&nbsp; I think if I remember correctly, I had sort of estimated that it would take 2 sessions for about half the characters to level, and 3 for another of them, based on the XP rewards I was planning.&nbsp; I wasn't sure if the game would have much longevity past maybe a dozen sessions or so, just based on people's RL schedules/lives and things, so I didn't *anticipate* it getting inflated too much.&nbsp; Kind of a shame for the Magician player, who would get some very interesting spells at higher levels. Walt S said: Hmm to me the point of roleplaying is to play characters not like myself. As a rampant atheist I don't have much in common with a Mormon but I enjoyed Dogs in the Vineyard. &nbsp;What are your thoughts on this&nbsp; <a href="http://browserbeware.com/taba" rel="nofollow">http://browserbeware.com/taba</a> for all intents and purposes the characters are pre-conquista Jihadists. Oddly enough I've been seeing mention of Dogs in the Vineyard in several online spaces lately, and the functions of the system do sound intriguing.&nbsp; I probably should read about it more; I imagine some of my reaction was coloured by some interactions I had with someone else trying ineffectively to explain it to me.&nbsp; The TABAW game is truly a unique premise amongst games I've seen.&nbsp; I wonder if the book gives people enough info to roleplay such characters effectively.&nbsp; Often that's my discomfort at playing something markedly different from anything I've known before-- I end up being unsure of actually how to do so.&nbsp; I got really excited about playing a walking tree once, then really had to stop and think how a tree might think differently from any type of humanoid person.
Teller said: Dogs in the Vineyard isn't really about that anyway. It's about the hard choices you have to make, and about how far you're willing to go to enforce them. You're placed in these positions of complete authority over the well-being of the towns ("branches") on your route, and asked to ensure they thrive as communities, physically and spiritually. Sorry Teller, though my other response posted after yours, I had the window open so long that I hadn't seen your new post yet. But yes, this is the kind of thing I've been reading about, which does sound appealing to me.&nbsp; It's almost more akin to a Kurosawa plot, albeit if the characters weren't randomly passing through and needing convincing, and rather already tasked with being the aid to the town. Also reminds me of the turn that Fiasco games often take with the group I play them with.&nbsp; I hear about how Fiasco is a satirical romp and yet every time I've played it, every character has some great pain/flaw/secret/all of the above, at least one character if not more than one ends up expressing their internal anguish over a situation that is irreparable, and the interactions lead to either death or despair or both for everyone involved!
IMO Dogs in the Vineyard is better played than read. The opinion of the (heavy religious tone of the) setting has turned off more than one potential player (Even I, possibly one of the game's biggest fans, had issues with the setting), and many who read the mechanics don't get a really good feel for how well they do their job. But playing it, even the first time before you've really had a chance to study the nuances of the deceptively simple see/raise scheme, you really can see how the play forces you towards these choices. The game wants conflict to turn lethal, and it's something players have to be aware of at every turn. Don't have enough (or good enough) dice to match the last move? Well, you could give in, admit defeat, lose whatever was at stake in this conflict. But... you don't want to lose, do you? You don't want to fail , do you? You don't want to just give in , do you? Not really? Go on, escalate. Get access to more dice and maybe some new options. What's the worst that could happen? Death. Death is the worst that can happen. In Dogs in the Vineyard, you can, in classical storytelling, win - and then die. Of course... you can also lose and then die. Regarding the setting, it doesn't have an agenda to push. It's there to set a challenge to the players. Once I realized that, working within it became a joy.
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I've grown fond of some more rules light settings myself, especially games that let the players help define the setting. Durance was great for this, I've only played it once ages ago. Dungeon World has some good back and forth between the players and GM in every roll, and I'm currently in an ongoing campaign. Lasers and Feelings is excellent for rules light improv, I'm running it this Wednesday and have never failed to get enough interest for a one-shot when I want to run. All those are games I played for the first time here on roll20. I've also found Palladium, Call of Cthulu, World of Darkness over the years in time slots that worked for me. D&D is the biggest game in town, but there's hardly a lack of alternatives. edit- here's the link I use to find games other than D&D. <a href="https://app.roll20.net/lfg/search/?days=&dayhours=&frequency=&timeofday=&timeofday_seconds=&language=Any&avpref=Any&gametype=Any&newplayer=false&yesmaturecontent=true&nopaytoplay=false&playingstructured=13thage%2Capocalypseworld%2Cburningwheel%2Ccthulhu%2Ccortex%2Ccyberpunk%2Cdragonage%2Cdungeonworld%2Cfate%2Cgurps%2Cgammeworld%2Cmouseguard%2Cmutantsandmasterminds%2Cother%2Cparanoia%2Csavageworlds%2Cshadowrun%2Cstarwars%2Cquietyear%2Cwod&sortby=relevance&for_event=&roll20con=" rel="nofollow">https://app.roll20.net/lfg/search/?days=&dayhours=&frequency=&timeofday=&timeofday_seconds=&language=Any&avpref=Any&gametype=Any&newplayer=false&yesmaturecontent=true&nopaytoplay=false&playingstructured=13thage%2Capocalypseworld%2Cburningwheel%2Ccthulhu%2Ccortex%2Ccyberpunk%2Cdragonage%2Cdungeonworld%2Cfate%2Cgurps%2Cgammeworld%2Cmouseguard%2Cmutantsandmasterminds%2Cother%2Cparanoia%2Csavageworlds%2Cshadowrun%2Cstarwars%2Cquietyear%2Cwod&sortby=relevance&for_event=&roll20con=</a>
Hello Vaeri and all,&nbsp; I've been looking to play Polaris since I picked up the physical copy of the book. I've had a few, very few, one or two interested parties but it never goes anywhere. I understand that it takes a certain kind of mindset and play style to pull off, but I really want to play it. So, if this group gets off the ground I'm really up for any of the more story driven games and especially Tao Games Polaris and Microscope. I've fond of interactive would building and getting a chance to do things that you never get to do in your standard Dungeons and Dragons session.&nbsp; Please feel free to drop me a line via PM or reply here. I'll be following the conversation for a bit.&nbsp; Peace --Mike
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Ryan D. said: Lasers and Feelings I'm about to look this up, but I will say right here and now, that I am interested. Just from the title. Edit: Okay this is the BEST one-page game I've ever seen. Love the Lasers/Feelings divide. Hell, this could be used for Star Wars, albeit a Star Wars less heavy on the Jedi Morality Play.
There a Zombie Survival one in beta right now called Z-Land. I've been watching the producer and his group playing through it and it seems like a lot of fun and dangerous all at the same time.
Haven't tried the Sprawl, what's it about? I want to say I've heard it mentioned once or twice, but never looked into it beyond that.
I'm interested in running or playing The Sprawl as well, but haven't had much luck finding a group/players. Although, to be fair, I've only tried half-heartedly up to this point.
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Vaeri said: Teller said: ...my all time favorite indie, Dogs in the Vineyard...Ran a great game of Star Wars using it. I'm actually REALLY curious how you did Star Wars with it, especially as I'm looking for a Star Wars game right now and one of the challenges seems to be picking a system. Meant to reply to this earlier... The thing about Dogs, which I mentioned before, is it's really geared around the idea that you wield authority. Without that, the mechanics work fine, but it loses some of its urgency. My game was an alternate timeline. I'm fond of those. Players were challenged to take on roles of canon characters, but rewrite the last 20 years of their backstory to fit into this new timeline. The challenge was to make that character really come alive in the new setting, to see how they compare and contrast with the originals. Sadly, for the most part that didn't work as well, since every player chose a minor character from the trilogy. :p That said, mechanically, it worked GREAT. Conflicts in Dogs have four levels, each progressively riskier, but each offering a few more dice to roll to try winning. The initiator sets the stakes, typically as yes/no which talks about the actual goal desired. You don't say "Do I kill this guy?" unless you WANT to kill that guy. Why do you want to kill that guy? He's in the way? What's he in the way of? The secrets inside the room he's guarding? So then you really just need to get past him and into the room? "Do I get past the guard and into the room?" ((If you ever DO make a life part of the stakes, then that life hangs in the balance even at the lowest level of conflict.)) You usually begin with the lowest level, which is generally just talking it out. You escalate the moment ANYONE chooses to escalate, from talking to getting a little physical (pushing, shoving, some forms of intimidation), to violence (punching, kicking), to deadly violence (guns, lasers, lightsabers...). These are used in conflicts with other characters, but also with other obstacles, like hacking a door. The risk increases at each escalation, but the stakes of the conflict don't change. So, when someone chooses to escalate, the other side has to decide if the goal is worth the increased risk. As a small example, in a game of Dogs, my character and another PC got into an argument about what to do with a bandit. The bandit had been stealing to feed his family, and hadn't hurt anyone. I wanted to release him on his word he'd make it right. The other wanted to bring him in for trial by the people he'd wronged. We argued. Then she pushed me. Then I punched her. Then she drew her gun. And I said, "I ain't killing another Dog over this. You want to take him in, take him in." And the conflict ended. I could have continued, but whatever happened after that point risked both our lives. This part of the mechanics works great in Star Wars, and really in a lot of things. But like I said above, you still lose something if the PCs aren't wielding some sort of authority. If I did it again, I'd make them agents of the republic or something. Give them status and let them work out how to wield that power.
Here's something I'm working on, if there are any interested people let me know! DM Southie said: Game Time/Day TBD, though it'll be EST for the timezone. Wrapping up another game before I start this one, but I want to get interested people involved ahead of time. *Discord needed for voice communication So, this one's a bit of a hybrid style campaign idea: Players begin on modern day Earth, with one caveat- it is hundreds of years in the future, and things have changed. Major cities have become independent power structures known as Sovereign Cities, with their control extending to the rest of the "state" they belong to. (Think NY, Philly, etc) Traditional boundaries for the States are blurred, with heavily guarded checkpoints and blockades often guarding these 'territories' of their Sovereign Cities. Years after the "Change," as locals call it, creatures previously thought to be no more than myths and fairy tales began appearing across the world. Magic, began to flow through the leylines, ancient pathways of arcane power deep beneath the earth, granting those able to harness its power unique abilities. Strange beings, called "Gods" by some began to call out to those with deep spiritual connections, driving them with religious fervor to the formation of various cults and churches; this in turn pushed most of the established religions of the world to the way-side, though some still flourish. With the Change also came the emergence of those born with latent psychic ability, a new source of power thought to be nothing more than the parlor tricks of street magicians, but eventually the world saw its true potential. Many new races began to emerge, with the Elves appearing in many of the world's forests, and the Dwarves emerging from tunnels that burrowed into the mountains. Worse, goblinkind also rose during the Change, along with numerous others. The original humans of Earth tried to stem the tide of creatures that had spread over the world, but in the end, their efforts were in vain, and the Sovereign Cities became bastions for humanity, protected by massive, guarded walls, weapons, and newfound sources of magic or psionic power. Pockets of fallout from the attempted nuclear 'cleansing' dot the lands, with poisonous clouds of vapor lingering over once-great areas, and killing all who enter unprotected. These new races and creatures have shaped the face of the world into something else entirely during humanity's withdrawal to the Sovereign Cities; Elves have colonized most of the National Forests, with smaller groups erecting settlements in nearly any wooded area outside the Sovereign Cities. The Dwarves took to carving out (quite literally) a place for themselves within the mountains, where their massive stone citadels loom over the surrounding areas. Goblinkind has chosen to pick through the remains of Earth's countryside as the scavengers they are. It is here, in the smaller towns and cities that they have taken residence. There are more creatures still, such as the huge, deadly dragons that roam the Earth. Many of the newer races have forged alliances with the humans, and thus can also be found dwelling among them in the Sovereign Cities or vice-versa, as some humans abandoned the 'old-ways' and left the protection of these walled cities to venture out into the changing world. Players will begin in a moderate sized city on the east coast known to the locals as Haze (for it's ever-present banks of noxious rolling fog and clouds which frequently bring acid rain thanks to the leakage of a nearby power plant, within the Delphi (Philadelphia) Territories. Going with AD&D 2e for the rules/setting, just gonna mix in some stuff as-needed (such as various weapons/vehicles/etc) - I'll brief everyone on these inclusions before the game begins, along with helping create character concepts/write up characters/etc in a Session 0 which will take place once my current ongoing campaign finishes.
Teller said: Edit: Okay this is the BEST one-page game I've ever seen. Love the Lasers/Feelings divide. I love the one-page games I've read, though I haven't actually tried one yet.&nbsp; I want to play the one where you're all familiars whose witch has been murdered. DM Southie said: Haven't tried the Sprawl, what's it about? I want to say I've heard it mentioned once or twice, but never looked into it beyond that. The Sprawl is the PbtA version of Cyberpunk/Shadowrun type stuff.&nbsp; I feel like the missions are Shadowrun-ish though the fantasy element isn't there, it's just the regular world with future tech and megacorporations.&nbsp; As a person for whom the appeal of Shadowrun was more the juxtaposition of turning into a tiger instead of shooting people with pew-pew lasers, not really being one of those omg-yay-future-tech type people, I still really enjoyed The Sprawl.&nbsp; I think because it has the PbtA worldbuilding stuff-- each player and the MC create a megacorp and think about how those are at odds with or interacting with the others to form some plots.&nbsp; You can agree on the setting and what tech is like to an extent as well.&nbsp; My current profile picture that's displaying is my Sprawl character actually.&nbsp; I need to change that, haha.
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Teller said: Ryan D. said: Lasers and Feelings Edit: Okay this is the BEST one-page game I've ever seen. Love the Lasers/Feelings divide.&nbsp; I really love Lasers & Feelings . It can be challenging on the DM side, coming up with complications quickly. Very rewarding and easy to teach, though. The Star Trek inspiration is obvious, but yeah, it could definitely work for any space opera setting. There are plenty of hacks for other settings. For example&nbsp; Swords and Scrolls , for all of you D&D high fantasy fans out there. Pretty much anything you could imagine can be made up with a bit of work. Say you wanted to do a game with a "buddy cop" feel, just make the stats Law and Comedy. My favorite hack so far is&nbsp; Honey Heist , where you are a criminal planning a complex heist but also A GODDAMN BEAR. Would love the chance to try that someday. My only gripe about the system was LASER FEELINGS coming up a bit too often. I like the mechanic, but it could be disruptive when it came in rapid-fire. Unrelated, I gotta say your description of Dogs of the Vineyard play makes me really want to check it out. Vaeri said: I love the one-page games I've read, though I haven't actually tried one yet.&nbsp; I want to play the one where you're all familiars whose witch has been murdered. The Witch Is Dead looks great, I'd definitely&nbsp;be down for that. The humble characters and high risk of death remind me of an old kobolds game I never got to try. Speaking of one page games, I'd like to try Everyone is John one of these days. I think you'd appreciate Durance, a game of collaborative storytelling I played once where we went the entire session with no need for dice. The setting is sci-fi, but based on Australia's history as a penal colony. Players take turns establishing true and false statements about the colony. Then they take turns claiming character from certain "rungs" of society, from the honorable governor down to the vilest political prisoners. Each player has 2 characters, one form the Authority and one form the Criminal sides of play. Characters each have a Vow, and when you break your Vow, you cease being a main character(player picks out a new character). Once about half the original characters are gone, the game is wrapped up. edit- Ah, forgot one of the most important mechanics of Durance. Players take turns setting up scenes. Scenes are in the form of questions involving 2 or more of the other player's characters. For example "What will Mary do when Corporal Harkness offers to free her brother if she turns John in?" I'm a big fan of Dungeon World and would be down to run a one-shot anytime if players are interested.
Sounds kinda interesting, I'll have to look into it, thanks
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Hello! I've been following this thread for the past couple of days and it's getting a lot of activity.&nbsp; I've created a new LFG post regarding GM-less Story Games for anyone that might be interested.&nbsp; I've also reached out to a few on this thread who have expressed a desire to play some of these games as well. Please feel free to check it out: <a href="https://app.roll20.net/forum/post/6059608/lfps-story-games-gm-less-different-games-day-and-times-tbd-slash-flexible" rel="nofollow">https://app.roll20.net/forum/post/6059608/lfps-story-games-gm-less-different-games-day-and-times-tbd-slash-flexible</a>
Ryan D. said: Say you wanted to do a game with a "buddy cop" feel... Funny you should say that.&nbsp; I do want to do a game with a "buddy cop" feel!&nbsp; I've been mulling over that one, but I have a system I need to do it in. The Witch Is Dead looks great, I'd definitely be down for that. The humble characters and high risk of death remind me of an old kobolds game I never got to try. Is it Kobolds Ate My Baby? I think you'd appreciate Durance, a game of collaborative storytelling I played once where we went the entire session with no need for dice. &lt;snip&gt; Then they take turns claiming character from certain "rungs" of society, from the honorable governor down to the vilest political prisoners. Each player has 2 characters, one form the Authority and one form the Criminal sides of play. &lt;snip&gt; &lt;snip&gt; Players take turns setting up scenes. Scenes are in the form of questions involving 2 or more of the other player's characters. That kind of reminds me of Perfect.&nbsp; Setting is very different of course, but the 2 characters and the having other people work the scenes definitely is similar - <a href="https://buriedwithoutceremony.com/perfect" rel="nofollow">https://buriedwithoutceremony.com/perfect</a> I'm a big fan of Dungeon World and would be down to run a one-shot anytime if players are interested. One-shot of Dungeon World?&nbsp; How would you handle the world itself then?&nbsp;
Do you enjoy overcoming a challenging multiverse? Players who like mysterious storylines and absurd humor wanted for an ongoing, online campaign using the easy to learn HC system. The plot takes place in a variety of worlds and universes ranging from fantasy to cyberpunk to space opera all using the same characters as they hop from place to place. We have spots open for new players in an ongoing campaign. Played sessions are released onto youtube. If you want to find out more, PM me as the mods aren't crazy about me posting links to places other than their page.&nbsp; For some reason. (Disclaimer: Not much to do with Cthulhu - use to but I can't figure out how to change the name on youtube yet. I am a better GM than computer guy.)
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David
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What is the HC system?
Any interest in Eclipse Phase? I absolutely love the setting (post-apocalyptic, posthuman sci-fi) and have been itching to play it for a long time, but I never see it get much attention.
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David
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If I get some time a one shot of Bedlam Hall on the 3rd March at a GMT friendly time could be a possability
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MattBx8
Pro
Marketplace Creator
Sheet Author
Hello Everyone, As no one has mentioned Fate..... If you are interested in playing or GMing Fate, then join&nbsp; Fate Corps ! We’ve got a player and GM listing by time zone, a growing list of campaigns running in 2018 and discussions about Fate. Join us! /Matt
For those of you wanting to try something new and different:&nbsp; <a href="https://app.roll20.net/forum/post/6076710/lfp-play" rel="nofollow">https://app.roll20.net/forum/post/6076710/lfp-play</a>... I am currently looking for play testers for system I'm designing, and you can get the materials off the link at the top of the thread.
I'm currently gauging interest in a custom game of The End of The World - Zombie Apocolypse, if that fits anyone's bag.
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Chris B I've played one Eclipse phase game and had a blast. I'd love to play it again. Open Legend Does anyone ever play or are you interested in Open Legend? I really like what I've seen of it but havn't played it yet. I thought I might convert a D&D one-shot I run from time to time to test it out.