Before I f* something up in your configuration, is there any reason for all those Bonus Stat Groups or did you add them while testing? If you need them keep the screenshot you made handy. If not we're gonna delete them: This will get rid of all the Bonus Stat Groups: !group-init --del-group 1
!group-init --del-group 2
!group-init --del-group 3
!group-init --del-group 4
!group-init --del-group 5 No we need to set up a roller, that rolls for each token individually, what you now have is no rolling and only using the stat. Set this to the Individual-Roll roller, which will roll a die for every selected token and add the bonuses we'll be configuring in a moment: !group-init --set-roller Individual-Roll Now we'll add a really basic Bonus Stat Group (because I don't know the 5e sheet, tbh I don't know 5e at all). !group-init --add-group --Stat-DnD dexterity This will use your bare dexterity value, convert it to a bonus, and add it to the roll. But this will also ignore any specific bonus you'll get to your initiative other than your dex modifier. This is were someone with experience to the 5e sheet should chime in because I believe the sheet already does some kind of calculation when you use the initiative_bonus field. So after cleaning everything up you might want to try these two commands again: !group-init --del-group 1
!group-init --add-group --bare initiative_bonus
If this still doesn't work for you you can retry all the commands except the last two and you should have at least a dexterity based initiative (until someone who knows the 5e sheet can take a look at this)