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[LFP] [D&D 5e] Lost Mine of Phandelver - Pick Your Time (Mon @ 8:30pm MST or Tue @ 6pm MST or Wed @ 5:30pm MST)

1521587134

Edited 1521587177
Lost Mine of Phandelver Over five hundred years ago, a pact was made between a clan of gnomes and dwarves which became known as the Phandelver Pact. Together they mined the magically rich ores within Wave Echo Cave. Human spellcasters from nearby Phandalin joined forces with them and together they combined their collective skills to create a forge to craft magical items dubbed the Forge of Spells. Everything came to an abrupt end when orcs, craving magical treasures, sieged Phandalin and the Wave Echo Cave mine. The battle destroyed Phandalin and much of the mine as well, causing various cave-ins throughout. Very few survived the conflict to relate the tale. The Forge of Spells become legend and the entrance to Wave Echo Cave was lost. Days and Times Offered Mondays @ 8:30 pm MST - <a href="https://app.roll20.net/lfg/listing/109309/lost-mine-of-phandelver-tasha-mon-at-8-30" rel="nofollow">https://app.roll20.net/lfg/listing/109309/lost-mine-of-phandelver-tasha-mon-at-8-30</a> Tuesdays @ 6:00 pm MST - <a href="https://app.roll20.net/lfg/listing/103202/lost-mine-of-phandelver-tasha-tue-at-6" rel="nofollow">https://app.roll20.net/lfg/listing/103202/lost-mine-of-phandelver-tasha-tue-at-6</a> Wednesdays @ 5:30 pm MST - <a href="https://app.roll20.net/lfg/listing/109307/lost-mine-of-phandelver-tasha-wed-at-5-30" rel="nofollow">https://app.roll20.net/lfg/listing/109307/lost-mine-of-phandelver-tasha-wed-at-5-30</a> Game Notes - These campaigns have already started but have solid groups and are at good points to introduce new players. - We use the D&D 5e rule set and a 27 point buy. - We can transition from Lost Mine into another module when this one wraps up. - This game will have 4-6 PCs and one GM. - Sessions will range from three to four hours. - This game will require payment to the Game Master at a rate of $12 per session via PayPal (first session is free). Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Why Pay to Play? Paying to play ensures that your GM is well prepared and has all of the materials they need. Additionally, people that pay to play seem to enjoy the game more and prove to be more reliable players, ensuring that everyone has a good time. New and experienced players alike find that it is worth it to hire a GM; newer players find themselves learning the game more quickly with a little extra guidance and more experienced players tend to like having a GM who is quick on their feet, creative, and is confident and knowledgeable. Finally, the first session will be free, so there is no risk to you; you can take the time to decide if you like the GM, the players, and the campaign. Professional GM Bio and Website <a href="https://talesoffthetable.weebly.com/" rel="nofollow">https://talesoffthetable.weebly.com/</a> Tasha has been playing Table-top RPGs since she was seven-years-old. She cut her teeth on Traveller and Dungeons & Dragons before moving on to other rules systems like Pathfinder and Mutants & Masterminds. Table-top gaming and a voracious love of stories lead her to study literature, teaching, and creative writing at university; this gave her an even better foundation to be the stellar GM she is today. When not writing or gaming, Tasha can be found in the kitchen whipping up one of her favorite dishes or in the yard training and playing with her pupper, Captain. As a GM, Natasha provides vivid settings and engaging NPCs by focusing in on small details that makes the game world come to life. In general, she prefers to run sandbox campaigns, choosing to provide players with plot hooks and allowing them to determine which ones they latch on to rather than railroading them in a particular direction. She lets characters drive the story, but is not afraid to offer a guiding nudge if there is a lull; this strikes the perfect balance between creativity, cooperation, and control, giving the players the important ability to become part of the world but not to fall into unorganized anarchy. Every decision the characters make influences the story in impactful ways. Additionally, Natasha is incredibly patient with new players and is willing to teach and aid them when necessary to ensure that they enjoy their character and story. All in all, she wants to make certain that the players are having a great time and that they are achieving their character goals in an immersive adventure.
I just had someone message me about their interest in the Monday time slot and one will be joining the Tuesday group.&nbsp; We still have a spot or two open on Tuesday and Wednesday.
Slots are still open for interested players!
One spot open on Tuesday and one open on Wednesday.
One spot just opened for Monday's game.