The winds of change are blowing across the storm-scarred
landscape of the Pāll-tanír. Spirits, the likes of which have not been seen in
millennia since the fall of tyranny in the region, ride again upon the
billowing desert storms that scour the shifting dunes.
The soil of this desert continent, long-soaked in the
blood of freedom fighters, conquerors, and rebels, is now steeped in the
oil-slick tar of intrigue. A conspiracy to kill the caliph of Tan'Ayya and the
caliph of Madras to plunge the region into chaos is afoot.
Within the ranks of the criminal organization known as
the Hooded Eye, perhaps the only line of defense that stands now between order
and anarchy, a civil war brews between those who enjoy the status quo, and
those who would like to see ancient, more savage ways restored.
Storm clouds gather on the horizon, adventurer. Though
mighty, the Dominion's efforts to broker peace and maintain stability are
stunted by the ferocious gales of the arventir.
And while the little men play their games of kings and
pawns, greater threats loom over the shifting sands, watching, waiting, and
biding their time among the high mountain peaks.
===
In the Wake of the Storm is an established campaign. We’ve
been playing it for well over a year now, but unfortunately, due to real life
commitments and other reasons, our core group has dwindled to four players.
We’d like to get more people involved, so if you’re up for playing a game on Sundays,
at 10:00 AM Central/3:00 PM GMT for around 4 hours every session, we’d like
to invite you to join us. Here’s a little information about the campaign that
I’m running, and what you can expect of the game:
Politics : Medium — Although the players thus far
haven’t spent much time being embroiled in the actual politics of the region, the
party has aligned itself with the faction of the Hooded Eye that seeks to
maintain stability and are actively working to thwart the conspiracy against
the caliphs.
Roleplay: High — I like to run games that involve a
lot of roleplay, and whenever possible, I like to encourage interactions among
player characters and between the players and NPC’s. It might occur that in
some sessions, there won’t be any combat encounters at all, but rather quite a
few social encounters.
Magic: Medium — The Dominion, which controls the
majority of the known world, takes a very wary approach to the arcane arts. As
a result, magical items that are available are either used for practical
purposes, or defensive purposes. Magical weapons come at a premium, and require
a license to wield.
Gravity: Medium — Like most groups, me and my current
players like to have some fun every now and again, but the overall tone of the
game is pretty serious. The characters are facing a genuine crisis and have a
lot to lose should they fail, but occasionally, levity is necessary in the face
of what seems like insurmountable odds.
Player Buy-In: If you’re up for crossing the
continent, going from mission to mission, chasing down leads in the hopes of
stopping the catastrophic downward spiral of things, if you’d like to play in a
game where the stakes are pretty high even though the danger seems distant,
then this might be the game for you. Although the party has yet to really
engage with it, having spent most of their time on the move, there is a lot of
politics at play in the region, and there are hidden forces maneuvering both
sides into unavoidable war.
Basically, if you want to enjoy the game, you have to be up
for working really hard to prevent a huge disaster with very little information
about what’s really going on behind the scenes, and slowly building the picture
that will help you solve the problem.
===
If you find that you’re still interested in the game after
that spiel, then we should probably go over a few things about character
creation: Starting Level: 9th
Pre-Built Characters: Because this is an entire
setting of my creation, the only pre-built characters that will be accepted are
ones without pre-existing backstories unless said backstories are generic
enough (i.e. do not contain specific historical events, prominent figures,
and/or prominent locations) to be reworked to fit my world, subject to my
discretion.
Races: A word of forewarning: the races in this
setting developed in a very different way than what you might have learned to
expect in High Fantasy. For instance, due to a plague that nearly wiped out the
entirety of their population, Dwarven society has become particularly
fastidious and zealous. You can find more information about the races in this
article:
The Races of Sekhar
There are no extant equivalents of the Triton, Firbolg,
Kenku, Aarakocra, Shifter and Warforged races in my setting, and as such they
will not be playable. Halflings are extinct as a result of the same plague that
wiped out the dwarves.
Genasi, Tieflings, and Aasimar are a special case due to
in-universe lore. These races will be unavailable to choose from for your first
character, but if you’re able to prove that you have the roleplay chops to play
these races (because of aforementioned lore reasons), then I’ll let you use
them for your next character if your first character dies.
Alignment: I choose not to allow characters that
start out evil-aligned.
Classes: Anything published is fair game. UA classes
are not unwelcome (except for the mystic), but you should talk to me before you
decide to use something from UA. If a UA class/subclass has a published
equivalent, the published option takes precedent, of course. I allow Matthew
Mercer’s Gunslinger homebrew class, but not any of his other class options.
Current Party Composition:
Khathari
(Tabaxi) Battlemaster Fighter Tussari
Centhiri (Yuan-Ti) Gunslinger Fighter Half-Elf
Eldritch Knight Fighter Arventiri
(Human) Mystic
And that’s about it, I think? In-world lore will be
discussed further with individuals when they join. Don’t hesitate to ask me
questions about the world, though, as I’m very much open to answering them!