I'm working on a to-hit combat system oriented around the d12 and a target number similar to that of Warhammer 40k. In this system, the to-hit number is determined by the dice size +1 (i.e. d12+1=13) - the unit's attack attribute. For example : if a player's attack attribute is 7, the character would need a 6+ to-hit a target on a d12 (13 - 7 = 6+). My question is: What's the best way to make a macro for this system that generates a "hit!" or "miss!" and the subsequent damage?