I have been testing this script out on a bunch of pcs, and they are set with different aura2 colours at full health. Is this intended? I've tried a handful of NPCs and they seem to be working okay. They all use Aura1, and Aura2 is left alone, and set to white. But one Pc has aura2 set to blue, another to red (both at full health), and when i try to set them to white, they immediately change back. So the script is setting them, and I don't know why. It means their auras look different, and cant be used as a guide to health.