Hi! The question is framed for a discussion more about any special rules you might employ with map exploration in roll20, rather than actual technical implementation. I realize the thread title could be misleading, so I wanted to clarify that right away--apologies! I was wondering if any of you have lovely tips or advice on how you allow your players to delve through your fog-of-war dungeons or maps? There is an easy implementation of a "soft rule" in requesting that your players move tokens slowly or square-by-square to allow gamemaster exposition and reaction, but something about it being a "soft rule" seems... fluffy. One of the main issues I'm trying to solve is that, sometimes (especially in a pick-up group for a one-shot) a player will drag their token with rapid and distant movements even given the "soft rule." At the same time, asking that players each take turns moving in set increments of X squares or X feet to keep everyone relatively together almost like in an initiative order seems potentially cumbersome. But perhaps I am wrong! There is also the possibility that the grid may be better used to strictly draw and measure out combat scenarios. Should dungeon exploration thus be left mainly to narrative exposition instead? I'd love to hear everyone's thoughts, opinions, and experiences on the matter.