LATEST UPDATE: It now allows you to create and edit conditions, see below.   I just wrote a script I use myself to get a description of a condition in chat whenever a specified statusmarker is added to a token.   Github   It works nicely together with  Tokenmod .It shows condition descriptions whenever a statusmarker is set or when the command `!condition` is used, eg: `!condition prone`.      Commands     !condition help  - Shows the help menu.   !condition config  - Shows the config menu.   !condition [CONDITION NAME]  - Shows the given condition description.      !condition add [CONDITION NAME(S)]  - Add the condition(s) given to the selected token(s), eg. `!condition add prone paralyzed`.   !condition remove [CONDITION NAME(S)]  - Remove the condition(s) given from the selected token(s).   !condition toggle [CONDITION NAME(S)]  - Toggles the condition(s) given of the selected token(s).      !condition config export  - Exports the config (with conditions).   !condition config import [EXPORT CONTENT]  - Imports the config (with conditions).   Config        Command  - The command used by this script, eg. `!condition`.  Only to GM  - Send the condition info only to the gm.  Show on Status Change  - Send the condition info when the statusmarkers change.  Display icon in chat  - Shows the icon next to the condition title in the chat condition descriptions.  Conditions Config  - Configure the conditions you want to use.      Change  - Change the condition settings.  Add Condition  - Add a new condition.      Basic HTML is allowed in the description.    Default Statusmarkers  It uses the following condition/statusmarker list (but you can always change this in the code):    Blinded, bleeding-eye  Charmed, broken-heart  Deafened, edge-crack  Frightened, screaming  Grappled, grab* Invisibility, ninja-mask  Incapacitated, interdiction  Paralyzed, pummeled  Petrified, frozen-orb  Poisoned, chemical-bolt  Prone, back-pain  Restrained, fishing-net  Stunned, fist  Unconscious, sleepy    TokenMod Macro  I run this with the following Tokenmod macro:   !token-mod ?{Status|Concentrating, --set statusmarkers#!blue|Readying, --set statusmarkers#!stopwatch|-, |Blinded, --set statusmarkers#!bleeding-eye --flip light_hassight|Charmed, --set statusmarkers#!broken-heart|Deafened, --set statusmarkers#!edge-crack|Frightened, --set statusmarkers#!screaming|Grappled, --set statusmarkers#!grab|Invisibility, --set statusmarkers#!ninja-mask|Incapacitated, --set statusmarkers#!interdiction|Paralyzed, --set statusmarkers#!pummeled|Petrified, --set statusmarkers#!frozen-orb|Poisoned, --set statusmarkers#!chemical-bolt|Prone, --set statusmarkers#!back-pain|Restrained, --set statusmarkers#!fishing-net|Stunned, --set statusmarkers#!fist|Unconscious, --set statusmarkers#!sleepy|-, |Blessed, --set statusmarkers#!angel-outfit|Raging, --set statusmarkers#!overdrive|Marked, --set statusmarkers#!archery-target|-, |Dead, --set statusmarkers#=dead|-, |Clear Conditions, --set statusmarkers#-bleeding-eye#-broken-heart#-edge-crack#-screaming#-grab#-pummeled#-aura#-chemical-bolt#-back-pain#-fishing-net#-fist#-frozen-orb#-interdiction#-sleepy#-ninja-mask#-dead|Clear All, --set statusmarkers#-bleeding-eye#-broken-heart#-edge-crack#-screaming#-grab#-pummeled#-aura#-chemical-bolt#-back-pain#-fishing-net#-fist#-frozen-orb#-interdiction#-sleepy#-ninja-mask#-angel-outfit#-overdrive#-blue#-stopwatch#-archery-target#-dead}   <a href="https://github.com/RobinKuiper/Roll20APIScripts" rel="nofollow">https://github.com/RobinKuiper/Roll20APIScripts</a>