Date: Sundays starting April 15, 2018 Time: 2 PM EDT / 1 PM CDT / 18:00 UTC <a href="http://everytimezone.com/#2018-4-15,360,b8jj" rel="nofollow">http://everytimezone.com/#2018-4-15,360,b8jj</a> <a href="https://www.timeanddate.com/worldclock/fixedtime.h" rel="nofollow">https://www.timeanddate.com/worldclock/fixedtime.h</a>... I am a GM looking to start a group for a Tomb of Annihilation
campaign. I have played and GMed hundreds of hours of tabletop RPGs in person, online, and at convention. I
recently ran a successful Lost Mine of Phandelver campaign for 5th
Edition on Roll20 and a few of the players wish to head to the green shores of
Chult with new characters but are in need of reinforcements. We are a group in it for the
long haul and are looking for players that are as well. The campaign will begin with a one shot followed by a mini-adventure and on to the hardcover. I am currently running Tomb of Annihilation for another group at my local store, so this Roll20 campaign will benefit from me having worked out some of the kinks already. The campaign will be run on Roll20, but players will be invited to join D&D Beyond where I have a Master Tier subscription that grants access to digital versions of the PHB, DMG, MM, SCAG, XGE, VGM, and Mordenkainen's Tome of Foes (pre-ordered). It also includes their Character Builder and searchable databases of the spells, items, and monsters. This
game will require payment to the Game Master at a rate of $5 via PayPal
per session. Roll20 is not responsible for any payment transactions
and cannot enforce any private arrangements. Campaign Evils stir from deep within the tropical jungles of Chult. The Death Curse is ravaging the Sword Coast. Resurrection magic no longer has any effect, and those who have been magically resurrected are withering away and dying. When once death was but a setback for some, it now marks the final end for all humanoids of Faerûn. It is a dark time for adventurers. Who is behind this terrifying plague, and most importantly how can it be stopped? Riches, danger, and death await all those brave or foolish enough to find out! Campaign Features The adventure is predominantly a jungle exploration hex crawl and dungeon crawl but contains large portions of role-playing, and some city exploration and intrigue. The campaign will be deadly and I'd like players to be ready to roll up a new character if need be. I'd estimate the campaign to last 6-10 months. My estimate could be off by a lot, but I want to give players some idea. It will definitely be quite a few months but not years. For a refresher on D&D 5e, checkout this video series: <a href="https://www.youtube.com/watch?v=OoW2CDgztKY&list=" rel="nofollow">https://www.youtube.com/watch?v=OoW2CDgztKY&list=</a>... The Basic Rules for D&D 5e contain all the rules you need to get started for free: <a href="http://dnd.wizards.com/articles/features/basicrul" rel="nofollow">http://dnd.wizards.com/articles/features/basicrul</a>... Read the Introduction and Chapters 7-10 (29 pages in total). Application (5-6 seats total) Please post applications and questions here. 18+ only. Voice with Discord is mandatory. 1) Describe yourself and a bit about your roleplaying experience 2) What do you enjoy most about tabletop RPGs? 3) What made you pick my LFG post? 4) Can you commit to a campaign for 6, 8, or even 10 months? 5) Do you accept the payment requirements for this campaign? If you have any questions, comment here or send me a PM. Character Creation The
adventure begins with 1st level characters. Pre-generated character sheets are available at <a href="http://dnd.wizards.com/articles/features/characte" rel="nofollow">http://dnd.wizards.com/articles/features/characte</a>... Characters should be created based on the AL rules: point buy, no rolled starting wealth, PHB+1. All official AL options are available. If you want to use UA or third-party options you must run it by me first and it may be subject to modification. If
you are making a custom character, I have all the player options on
D&D Beyond and can share them with the players. This includes use of
the D&D Beyond character builder and the full text of the books.
Alternatively, I recommend CharForge (has
everything), ForgedAnvil D&D 5E Character Generator (has
everything), or OrcPub2 (SRD only). The campaign will begin near Murann, a port city just south of the Sword Coast. A ship's captain by the name of Jenny Harken has contracted your party. Many of her crew were kidnapped by a band of brazen pirates, and to make matters worse,
her first mate and lover was among them. She asks that you recover her shipmates and return her lover to her. Why paid GMing? 1. Defray the content costs. I'm hoping to use the money to buy some Marketplace content on Roll20. 2. Prevent flakes. Players (and GMs) are far more likely to show up and be on time if there's payment involved. 3.
It takes a lot of extra time to GM. I spend about 1-2 hours per game-hour
prepping. Reading the adventure, taking notes, cross-referencing rules,
finding and making tokens, finding and making maps, setting them up in
Roll20, adding NPCs to Roll20, going over character sheets, and
organizing the session all takes a lot of time outside the game. It's
part of the hobby, but as I'm having to put in prep time I'd rather not
have to spend so much on the content costs too. LFG Listing