Tim said: Thanks again Jeff, looking good. Are there any plans to add the SRD monsters (goblins etc) to the compendium? That would be awesome. Just a testing note - it seems that the translation file might be missing something; roll templates show the text "[move-effect]" in bright red in the left-hand column. There were some issues with translation keys during our big sheets update, and this last key got overlooked in the final pass; will be fixing that shortly (along with any other keys that may have been missed)! As for SRD monsters--Yes, they'll be added, likely sometime next week, and will fully drop and into the NPC section. Derek P. said: Howdy! I really like what y'all did on these sheets, they feel a lot more beefy than the old ones. Haven't had a game with them yet, but I've been spending an hour or 2 remaking my players sheets to the new ones, so I'd at least understand better on how to use them. This is what I've surmised from that: Bug: Expanding on Bonds/adding more Bonds shifts its column down, but it also shifts the second ability stat row down (INT, WIS, CHA). This means that like with 3 bonds, it moves those stats underneath the Moves section below it. Not intended behavior, probably that element is grouped or something with bonds, not sure. Nitpicks/Feedback: - The quality of life stuff from the original sheet being gone is a little rough. The XP doesn't figure out the total needed for a level up anymore. - Hit Points / Load don't auto populate anymore in-accordance to your stat/mods. - Coin field doesn't really like numbers that are 3 digits. - Perhaps have a visual indication of the spells that are prepared, so that you don't have to open them to check. Or perhaps a way to group things (moves, equipment, spells) in categories or a header showing them. Other than those little things, the new sheets are really awesome. I see myself using the new one over the old one from here on. The Compendium addition and the fact it lets you drag/drop and lets them be clickable on the sheets to show in the chat is FANTASTIC . That bug getting fixed and some of the fields auto-populating would be nice though. Anyways, thanks yall, good work!!! Expansion w/ bonds bug: Definitely a bug! Didn't catch this, as it seems to happen mainly on firefox / non-WebKit browsers. The fix is already in the pipeline. I'm not too familiar with the previous community sheet (this one was made from scratch), so I feel any frustration if there were features there no longer present here. I will look into how those functionalities worked on that sheet and see if I can get a good workflow for some automation in those areas. My intention for leaving those user-editable is that, due to the high level of customization in Dungeon World, it's the easiest way to let players homebrew all sorts of different things. If I can come up with a good compromise (a settings-page override, for example) I will look to getting that implemented. Fix is in the pipeline for widening that coin field. Spend that coin! Sheesh. :) Something that's definitely in the plans for a next version is filters/categories for the three main repeating sections. Not all the data I want is there yet, though. In the meantime, I am already looking at putting a very basic snippet of info for both gear and spells in the header of each item. Ziechael said: Kenny said: In the newly released official Dungeon World character sheets, the Armor displays as "0," even after adding armor from the Compendium to gear. Clicking on "Armor" on the character sheet causes the correct Armor value to display in the chat, but on the actual character sheet itself, it still lists as "0." I've tried refreshing, and I've tried changing the Armor values in the Attributes tab. Neither of these work. Thanks for any help! Hi Kenny, have you selected "Equipped" for the Armor? It won't modify your armor value unless you have that button activated. It's off by default, so that you can be holding armor in your pack without necessarily wearing it. From there it will use the highest value of equipped armor you have (plus any equipped +armors, like shields). Thanks everyone for the feedback, and I'm glad you like the sheet! Be sure to check out the Dungeon World Compendium as well, if you haven't already seen it. -Jeff