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Script for Declaring Passive Actions

Hello. I'm using the BECM sheet, which utilizes the 5Edefault template. To use this for a different game, you'll probably have to modify the script (search for template, though now that I think about it, I could've made that a const for ease of modifying). Anyways, run&nbsp;!WhatYouDoinSetup to make some macros. There may be bugs. I tested a bit, but not thoroughly. It also messes with state, but I think it only affects the portion of the state declared in the script. Here's the gist:&nbsp; <a href="https://gist.github.com/Bastlifa/473d1151ff2997ddd" rel="nofollow">https://gist.github.com/Bastlifa/473d1151ff2997ddd</a>... And here are some pictures: &nbsp; This is a weird, niche script, but I'm running a rules cyclopedia game, where players move 120 ft per 10 minute turn, justified by them being careful and looking for stuff/other types of actions. Also, I don't want to prompt players constantly for what they're doing :)
1524837400
The Aaron
Pro
API Scripter
Cute!