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Dynamic Lighting Locks, Keys, and Peepholes

Right now as it stands, when a map is dynamically lit a token cannot cross the threshold beyond that line. It would be nice if a GM can permit a player to cross an area that has dynamic lighting enabled (such as a door) without having to go through the trouble of switching to the Dynamic Lighting area and moving that line back and forth to allow for players to enter. It would also be nice to have the ability to dynamically light a border where a player can look through it, but not be able to move beyond it, to better portray an area where it would make sense to see through it, but not move through it. Such as windows are bars from a prison cell, ect. I'm no coding expert, but wouldn't it be possible to do this by simply making a drop down menu where different colored dynamic lighting walls can be used for certain things. Such as making purple walls of a certain shade be able to move through an area without seeing it until after token is dropped for things like closed doors and saying light blue walls players can see through but not move through... ect.
You might want to cast a vote for one of the following similar suggestions that have many more votes: <a href="https://app.roll20.net/forum/post/1242655/dynamic-" rel="nofollow">https://app.roll20.net/forum/post/1242655/dynamic-</a>... <a href="https://app.roll20.net/forum/post/1994487/movement-restriction-without-vision-restriction" rel="nofollow">https://app.roll20.net/forum/post/1994487/movement-restriction-without-vision-restriction</a>
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@Rabulias thank you for the links. I didn't see them when I was browsing on my phone at work. I definitely did vote for these suggestions and I recommend anyone whom likes or votes for this thread should go and do the same with the threads you linked. They are essentially advocating for the same things.
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I do vote for that, waiting for it forever !!
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .