Hello there, I am curious to hear whether there is a smart way to handle dynamic lighting and doors. I usually set my the game to "Players can only move to a square they can see". That combined with doors is always problematic. I don't want my players to see through unopened doors, but either I move their tokens into the room behind it manually or I go to the Lighting-Layer and remove the line that represents the door. Both seem to be problematic. Sadly, on the Lighting-Layer, tokens do not block light/sight. So I cannot just make a script that removes the token when I enter a command or click specific place. How do you solve this?