Heya guys, I've been wanting to make a map that's shrouded in mist for my next play session. The easy part is spreading a semi-transparent tile over my whole map. It makes it look misty, no problem. The problem is that your characters are blindingly un-misty on top of the map, and there's no way to move your tokens with the mist on top of them. My solution was to create misty-tokens for my player characters and the monsters in the encounter. They sit atop the map layer, but since they're colored misty-like, they look like they're under the fog. I used gimp to lay a transparent gradient over the token, then cut it out and exported. Voila, it's mist!! Now I'll just diminish the light range for torches and make a dimness radius for the atmospheric exploration of the haunted moor! Not sure if anyone else out there was looking for this, but feel free to msg me for more detailed how-to, if you want!